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8266421: Deadlock in Sound System #4141
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,106 @@ | ||
| /* | ||
| * Copyright (c) 2021, Oracle and/or its affiliates. All rights reserved. | ||
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | ||
| * | ||
| * This code is free software; you can redistribute it and/or modify it | ||
| * under the terms of the GNU General Public License version 2 only, as | ||
| * published by the Free Software Foundation. | ||
| * | ||
| * This code is distributed in the hope that it will be useful, but WITHOUT | ||
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | ||
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | ||
| * version 2 for more details (a copy is included in the LICENSE file that | ||
| * accompanied this code). | ||
| * | ||
| * You should have received a copy of the GNU General Public License version | ||
| * 2 along with this work; if not, write to the Free Software Foundation, | ||
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | ||
| * | ||
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | ||
| * or visit www.oracle.com if you need additional information or have any | ||
| * questions. | ||
| */ | ||
|
|
||
| import javax.sound.sampled.AudioFormat; | ||
| import javax.sound.sampled.AudioSystem; | ||
| import javax.sound.sampled.Clip; | ||
| import javax.sound.sampled.LineUnavailableException; | ||
|
|
||
| /** | ||
| * @test | ||
| * @bug 8266421 | ||
| * @summary Tests that Clip.setFramePosition/setMicrosecondPosition do not hang. | ||
| */ | ||
| public final class SetPositionHang implements Runnable { | ||
|
|
||
| private static volatile boolean testFramePosition; | ||
| private final Clip clip; | ||
| private final String thread; | ||
|
|
||
| private SetPositionHang(String thread, Clip clip) { | ||
| this.thread = thread; | ||
| this.clip = clip; | ||
| } | ||
|
|
||
| public static void main(String[] args) throws Exception { | ||
| testFramePosition = false; | ||
| test(); | ||
| testFramePosition = true; | ||
| test(); | ||
| } | ||
|
|
||
| private static void test() throws InterruptedException { | ||
| try (Clip clip = AudioSystem.getClip()) { | ||
| // prepare audio data | ||
| int frameCount = 441000; // lets say 10 seconds | ||
| AudioFormat format = new AudioFormat(44100.0f, 16, 2, true, false); | ||
| byte[] bytes = new byte[frameCount * format.getFrameSize()]; | ||
|
|
||
| clip.open(format, bytes, 0, frameCount); | ||
| Thread t1 = new Thread(new SetPositionHang("1", clip)); | ||
| Thread t2 = new Thread(new SetPositionHang("2", clip)); | ||
| Thread t3 = new Thread(new SetPositionHang("3", clip)); | ||
| Thread t4 = new Thread(new SetPositionHang("4", clip)); | ||
| Thread t5 = new Thread(new SetPositionHang("5", clip)); | ||
| t1.start(); | ||
| t2.start(); | ||
| t3.start(); | ||
| t4.start(); | ||
| t5.start(); | ||
| t1.join(); | ||
| t2.join(); | ||
| t3.join(); | ||
| t4.join(); | ||
| t5.join(); | ||
| } catch (LineUnavailableException | IllegalArgumentException ignored) { | ||
| // the test is not applicable | ||
| } | ||
| } | ||
|
|
||
| public void run() { | ||
| System.out.println("Thread " + thread + " Start"); | ||
| for (int i = 0; i < 100; i++) { | ||
| // System.out.println("Thread " + thread + " Play " + | ||
| // System.currentTimeMillis() % 100000); | ||
| playSound(); | ||
| try { | ||
| Thread.sleep(i); | ||
| } catch (InterruptedException e) { | ||
| throw new RuntimeException(e); | ||
| } | ||
| } | ||
| System.out.println("Thread " + thread + " Finish"); | ||
| } | ||
|
|
||
| private void playSound() { | ||
| if (clip.isRunning()) { | ||
| clip.stop(); | ||
| } | ||
| if (testFramePosition) { | ||
| clip.setFramePosition(0); | ||
| } else { | ||
| clip.setMicrosecondPosition(0); | ||
| } | ||
| clip.start(); | ||
| } | ||
| } |
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These fields are volatile, but the comparison and assignment is not atomic.
So I believe it is possible the case when we will have
sendEvents == truein two threads, hence we will send a duplicate event.So we probably might want to use
AtomicBooleanif you want to get rid ofsynchronized.There was a problem hiding this comment.
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It could make sense only if the "sendEvents" flag will be used under some kind of synchronization as well, otherwise, it is possible to get sendEvents=true twice, it was not changed after this fix:
synchronized (this) {
if (this.started != started) {
this.started = started;
sendEvents = true;
}
}
<<< here the other thread could set "started" to the opposite state and we post events twice.
if (sendEvents) {
.....
}
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The case with setting opposite state you are describing is a different one. We will post two different events like start and stop.
I am talking about calling
setStarted()with same parameter from different threads.For example we have two threads T1 and T2 calling
setStarted(true).Before the fix only one of thread will set
sendEventstotruedue tosynchronizedblock.After the fix following is possible:
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My example was about the thread-safety of the method, after synchronized block, the other thread may change the state, then post event, and then this thread will post event. So we will post the event twice in the wrong order. So this method as-is is not thread-safe, we should not call it in parallel. I'll post data for its usage here.
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used in AbstractDataLine:343- the setEOM() dead unused non-public method
used in AbstractDataLine:205 - syncronised on synchronized(mixer); Also dead code, the setStarted() is never executed, since the line is stopped already a few lines above in the implStop();
used in DirectAudioDevice:533 - synchronized on synchronized(lock) and synchronized(mixer)
used in DirectAudioDevice:560 - synchronized on synchronized(lock) and synchronized(mixer)
used in DirectAudioDevice:707 - synchronized on synchronized(lock)
used in DirectAudioDevice:932 - synchronized on synchronized(lock)
used in AbstractDataLine:118 - syncronised on synchronized(mixer);
used in AbstractDataLine:374 - syncronised on synchronized(mixer);
used in AbstractMixer:288 - syncronised on this;
used in AbstractMixer:377 - syncronised on this;
used in PortMixer:277 - syncronised on synchronized(mixer);
used in PortMixer:293 - syncronised on synchronized(mixer);
So every object uses its own high-level synchronization when it calls the methods in question.