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modules/javafx.graphics/src/main/resources/com/sun/prism/es2/glsl
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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#ifdef GL_ES
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+ #ifndef EXTENSION_APPLIED
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+ #define EXTENSION_APPLIED
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#extension GL_OES_standard_derivatives : enable
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+ #endif
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// Define default float precision for fragment shaders
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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