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8237770: Error creating fragment phong shader on iOS #93
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…tension when several frags are combined
👋 Welcome back jpereda! A progress list of the required criteria for merging this PR into |
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I verified that this works correctly. I have a minor style comment for you to consider.
modules/javafx.graphics/src/main/resources/com/sun/prism/es2/glsl/diffuse_color.frag
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Looks good.
@jperedadnr This change now passes all automated pre-integration checks. When the change also fulfills all project specific requirements, type
Since the source branch of this PR was last updated there have been 14 commits pushed to the As you do not have Committer status in this project, an existing Committer must agree to sponsor your change. Possible candidates are the reviewers of this PR (@kevinrushforth) but any other Committer may sponsor as well. ➡️ To flag this PR as ready for integration with the above commit message, type |
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@kevinrushforth @jperedadnr The following commits have been pushed to master since your change was applied:
Your commit was automatically rebased without conflicts. Pushed as commit 56267e1. |
Mailing list message from Kevin Rushforth on openjfx-dev: Changeset: 56267e1 8237770: Error creating fragment phong shader on iOS Reviewed-by: kcr ! modules/javafx.graphics/src/main/resources/com/sun/prism/es2/glsl/diffuse_color.frag |
This PR defines a pre-processor in the phong frag files to avoid inline declaration of #extension when several frags are combined that leads to the error:
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JDK-8237770: Error creating fragment phong shader on iOS
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