draw features example does not work on iOS #1302

Closed
bartvde opened this Issue Nov 21, 2013 · 10 comments

3 participants

@bartvde
OpenLayers member

Not sure if it's meant to already, might be work in progress?

@bartvde
OpenLayers member

this is still the case with current master, I'm guessing we haven't worked on touch support for draw as yet

@ahocevar
OpenLayers member

See #873. Closing this as duplicate.

@ahocevar ahocevar closed this Jan 28, 2014
@ahocevar
OpenLayers member

Reopening to make sure we point drawing example users to the mobile alternative once it is available.

@ahocevar ahocevar reopened this Jan 28, 2014
@ahocevar
OpenLayers member

I am about to start working on this now. Please stop me if anyone else is on it already.

@elemoine
OpenLayers member

@tsauerwein is currently working on a unified event system (based on the pointer event API), that will make the draw interaction work on mouse, touch and pointer devices.

@ahocevar
OpenLayers member

Thanks @elemoine. Is there a branch to look at already?

@bartvde
OpenLayers member
@ahocevar
OpenLayers member

Fixed with #1840.

@ahocevar ahocevar closed this Mar 14, 2014
@bartvde
OpenLayers member

thanks, this is great. Is it to be expected that a pan action draws a point in blue at the touchstart location? Also, it's not always easy to get into pinch zoom mode.

@ahocevar
OpenLayers member

For a good user experience on touch devices, there is more work to be done. What we have now is really just basic draw support for mobile. I need to ticket the remaining tasks properly.

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