-
-
Notifications
You must be signed in to change notification settings - Fork 3k
/
VectorImageLayer.js
240 lines (221 loc) · 6.64 KB
/
VectorImageLayer.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
/**
* @module ol/renderer/canvas/VectorImageLayer
*/
import CanvasImageLayerRenderer from './ImageLayer.js';
import CanvasVectorLayerRenderer from './VectorLayer.js';
import EventType from '../../events/EventType.js';
import ImageCanvas from '../../ImageCanvas.js';
import ImageState from '../../ImageState.js';
import RBush from 'rbush';
import ViewHint from '../../ViewHint.js';
import {apply, compose, create} from '../../transform.js';
import {fromResolutionLike} from '../../resolution.js';
import {getHeight, getWidth, isEmpty, scaleFromCenter} from '../../extent.js';
/**
* @classdesc
* Canvas renderer for image layers.
* @api
*/
class CanvasVectorImageLayerRenderer extends CanvasImageLayerRenderer {
/**
* @param {import("../../layer/VectorImage.js").default} layer Vector image layer.
*/
constructor(layer) {
super(layer);
/**
* @private
* @type {import("./VectorLayer.js").default}
*/
this.vectorRenderer_ = new CanvasVectorLayerRenderer(layer);
/**
* @private
* @type {number}
*/
this.layerImageRatio_ = layer.getImageRatio();
/**
* @private
* @type {import("../../transform.js").Transform}
*/
this.coordinateToVectorPixelTransform_ = create();
/**
* @private
* @type {import("../../transform.js").Transform}
*/
this.renderedPixelToCoordinateTransform_ = null;
}
/**
* Clean up.
* @override
*/
disposeInternal() {
this.vectorRenderer_.dispose();
super.disposeInternal();
}
/**
* Asynchronous layer level hit detection.
* @param {import("../../pixel.js").Pixel} pixel Pixel.
* @return {Promise<Array<import("../../Feature").default>>} Promise that resolves with an array of features.
* @override
*/
getFeatures(pixel) {
if (!this.vectorRenderer_) {
return Promise.resolve([]);
}
const vectorPixel = apply(
this.coordinateToVectorPixelTransform_,
apply(this.renderedPixelToCoordinateTransform_, pixel.slice()),
);
return this.vectorRenderer_.getFeatures(vectorPixel);
}
/**
* Perform action necessary to get the layer rendered after new fonts have loaded
* @override
*/
handleFontsChanged() {
this.vectorRenderer_.handleFontsChanged();
}
/**
* Determine whether render should be called.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @return {boolean} Layer is ready to be rendered.
* @override
*/
prepareFrame(frameState) {
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const viewResolution = viewState.resolution;
const hints = frameState.viewHints;
const vectorRenderer = this.vectorRenderer_;
let renderedExtent = frameState.extent;
if (this.layerImageRatio_ !== 1) {
renderedExtent = renderedExtent.slice(0);
scaleFromCenter(renderedExtent, this.layerImageRatio_);
}
const width = getWidth(renderedExtent) / viewResolution;
const height = getHeight(renderedExtent) / viewResolution;
if (
!hints[ViewHint.ANIMATING] &&
!hints[ViewHint.INTERACTING] &&
!isEmpty(renderedExtent)
) {
vectorRenderer.useContainer(null, null);
const context = vectorRenderer.context;
const layerState = frameState.layerStatesArray[frameState.layerIndex];
const imageLayerState = Object.assign({}, layerState, {opacity: 1});
const imageFrameState = /** @type {import("../../Map.js").FrameState} */ (
Object.assign({}, frameState, {
extent: renderedExtent,
size: [width, height],
viewState: /** @type {import("../../View.js").State} */ (
Object.assign({}, frameState.viewState, {
rotation: 0,
})
),
layerStatesArray: [imageLayerState],
layerIndex: 0,
declutter: null,
})
);
const declutter = this.getLayer().getDeclutter();
if (declutter) {
imageFrameState.declutter = {
[declutter]: new RBush(9),
};
}
let emptyImage = true;
const image = new ImageCanvas(
renderedExtent,
viewResolution,
pixelRatio,
context.canvas,
function (callback) {
if (
vectorRenderer.prepareFrame(imageFrameState) &&
vectorRenderer.replayGroupChanged
) {
vectorRenderer.clipping = false;
if (vectorRenderer.renderFrame(imageFrameState, null)) {
vectorRenderer.renderDeclutter(imageFrameState);
vectorRenderer.renderDeferred(imageFrameState);
emptyImage = false;
}
callback();
}
},
);
image.addEventListener(EventType.CHANGE, () => {
if (image.getState() !== ImageState.LOADED) {
return;
}
this.image = emptyImage ? null : image;
const imagePixelRatio = image.getPixelRatio();
const renderedResolution =
(fromResolutionLike(image.getResolution()) * pixelRatio) /
imagePixelRatio;
this.renderedResolution = renderedResolution;
this.coordinateToVectorPixelTransform_ = compose(
this.coordinateToVectorPixelTransform_,
width / 2,
height / 2,
1 / renderedResolution,
-1 / renderedResolution,
0,
-viewState.center[0],
-viewState.center[1],
);
});
image.load();
}
if (this.image) {
this.renderedPixelToCoordinateTransform_ =
frameState.pixelToCoordinateTransform.slice();
}
return !!this.image;
}
/**
* @override
*/
preRender() {}
/**
* @override
*/
postRender() {}
/**
*/
renderDeclutter() {}
/**
* @param {import("../../coordinate.js").Coordinate} coordinate Coordinate.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {import("../vector.js").FeatureCallback<T>} callback Feature callback.
* @param {Array<import("../Map.js").HitMatch<T>>} matches The hit detected matches with tolerance.
* @return {T|undefined} Callback result.
* @template T
* @override
*/
forEachFeatureAtCoordinate(
coordinate,
frameState,
hitTolerance,
callback,
matches,
) {
if (this.vectorRenderer_) {
return this.vectorRenderer_.forEachFeatureAtCoordinate(
coordinate,
frameState,
hitTolerance,
callback,
matches,
);
}
return super.forEachFeatureAtCoordinate(
coordinate,
frameState,
hitTolerance,
callback,
matches,
);
}
}
export default CanvasVectorImageLayerRenderer;