-
-
Notifications
You must be signed in to change notification settings - Fork 3k
/
VectorTileLayer.js
983 lines (937 loc) · 31.4 KB
/
VectorTileLayer.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
/**
* @module ol/renderer/canvas/VectorTileLayer
*/
import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
import CanvasExecutorGroup, {
DECLUTTER,
} from '../../render/canvas/ExecutorGroup.js';
import CanvasTileLayerRenderer from './TileLayer.js';
import TileState from '../../TileState.js';
import ViewHint from '../../ViewHint.js';
import ZIndexContext from '../../render/canvas/ZIndexContext.js';
import {
HIT_DETECT_RESOLUTION,
createHitDetectionImageData,
hitDetect,
} from '../../render/canvas/hitdetect.js';
import {
apply as applyTransform,
create as createTransform,
multiply,
reset as resetTransform,
scale,
scale as scaleTransform,
translate as translateTransform,
} from '../../transform.js';
import {ascending} from '../../array.js';
import {
boundingExtent,
buffer,
containsExtent,
equals,
getIntersection,
getTopLeft,
intersects,
} from '../../extent.js';
import {
getSquaredTolerance as getSquaredRenderTolerance,
renderFeature,
} from '../vector.js';
import {getUid} from '../../util.js';
import {toSize} from '../../size.js';
import {wrapX} from '../../coordinate.js';
/**
* @type {!Object<string, Array<import("../../render/canvas.js").BuilderType>>}
*/
const IMAGE_REPLAYS = {
'image': ['Polygon', 'Circle', 'LineString', 'Image', 'Text'],
'hybrid': ['Polygon', 'LineString'],
'vector': [],
};
/**
* @type {!Object<string, Array<import("../../render/canvas.js").BuilderType>>}
*/
const VECTOR_REPLAYS = {
'hybrid': ['Image', 'Text', 'Default'],
'vector': ['Polygon', 'Circle', 'LineString', 'Image', 'Text', 'Default'],
};
/**
* @classdesc
* Canvas renderer for vector tile layers.
* @api
* @extends {CanvasTileLayerRenderer<import("../../layer/VectorTile.js").default<import('../../source/VectorTile.js').default<import('../../Feature.js').FeatureLike>>>}
*/
class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
/**
* @param {import("../../layer/VectorTile.js").default} layer VectorTile layer.
* @param {import("./TileLayer.js").Options} options Options.
*/
constructor(layer, options) {
super(layer, options);
/** @private */
this.boundHandleStyleImageChange_ = this.handleStyleImageChange_.bind(this);
/**
* @private
* @type {number}
*/
this.renderedLayerRevision_;
/**
* @private
* @type {import("../../transform").Transform}
*/
this.renderedPixelToCoordinateTransform_ = null;
/**
* @private
* @type {number}
*/
this.renderedRotation_;
/**
* @private
* @type {number}
*/
this.renderedOpacity_ = 1;
/**
* @private
* @type {import("../../transform.js").Transform}
*/
this.tmpTransform_ = createTransform();
/**
* @private
* @type {Array<ZIndexContext>}
*/
this.tileClipContexts_ = null;
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @param {number} x Left of the tile.
* @param {number} y Top of the tile.
* @param {number} w Width of the tile.
* @param {number} h Height of the tile.
* @param {number} gutter Tile gutter.
* @param {boolean} transition Apply an alpha transition.
* @override
*/
drawTile(tile, frameState, x, y, w, h, gutter, transition) {
this.updateExecutorGroup_(
tile,
frameState.pixelRatio,
frameState.viewState.projection,
);
if (this.tileImageNeedsRender_(tile)) {
this.renderTileImage_(tile, frameState);
}
super.drawTile(tile, frameState, x, y, w, h, gutter, transition);
}
/**
* @param {number} z Tile coordinate z.
* @param {number} x Tile coordinate x.
* @param {number} y Tile coordinate y.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @return {import("../../Tile.js").default|null} Tile (or null if outside source extent).
* @override
*/
getTile(z, x, y, frameState) {
const tile = /** @type {import("../../VectorRenderTile.js").default} */ (
this.getOrCreateTile(z, x, y, frameState)
);
if (!tile) {
return null;
}
const viewState = frameState.viewState;
const resolution = viewState.resolution;
const viewHints = frameState.viewHints;
const hifi = !(
viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]
);
if (hifi || !tile.wantedResolution) {
tile.wantedResolution = resolution;
}
return tile;
}
/**
* Determine whether render should be called.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @return {boolean} Layer is ready to be rendered.
* @override
*/
prepareFrame(frameState) {
const layerRevision = this.getLayer().getRevision();
if (this.renderedLayerRevision_ !== layerRevision) {
this.renderedLayerRevision_ = layerRevision;
this.renderedTiles.length = 0;
}
return super.prepareFrame(frameState);
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../proj/Projection.js").default} projection Projection.
* @private
*/
updateExecutorGroup_(tile, pixelRatio, projection) {
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (
this.getLayer()
);
const revision = layer.getRevision();
const renderOrder = layer.getRenderOrder() || null;
const resolution = tile.wantedResolution;
const builderState = tile.getReplayState(layer);
if (
!builderState.dirty &&
builderState.renderedResolution === resolution &&
builderState.renderedRevision == revision &&
builderState.renderedRenderOrder == renderOrder
) {
return;
}
const source = layer.getSource();
const declutter = !!layer.getDeclutter();
const sourceTileGrid = source.getTileGrid();
const tileGrid = source.getTileGridForProjection(projection);
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
const sourceTiles = source.getSourceTiles(pixelRatio, projection, tile);
const layerUid = getUid(layer);
delete tile.hitDetectionImageData[layerUid];
tile.executorGroups[layerUid] = [];
builderState.dirty = false;
for (let t = 0, tt = sourceTiles.length; t < tt; ++t) {
const sourceTile = sourceTiles[t];
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const sourceTileCoord = sourceTile.tileCoord;
const sourceTileExtent =
sourceTileGrid.getTileCoordExtent(sourceTileCoord);
const sharedExtent = getIntersection(tileExtent, sourceTileExtent);
const builderExtent = buffer(
sharedExtent,
layer.getRenderBuffer() * resolution,
this.tempExtent,
);
const bufferedExtent = equals(sourceTileExtent, sharedExtent)
? null
: builderExtent;
const builderGroup = new CanvasBuilderGroup(
0,
sharedExtent,
resolution,
pixelRatio,
);
const squaredTolerance = getSquaredRenderTolerance(
resolution,
pixelRatio,
);
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @param {number} [index] Render order index.
* @this {CanvasVectorTileLayerRenderer}
*/
const render = function (feature, index) {
let styles;
const styleFunction =
feature.getStyleFunction() || layer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(
feature,
squaredTolerance,
styles,
builderGroup,
declutter,
index,
);
builderState.dirty = builderState.dirty || dirty;
}
};
const features = sourceTile.getFeatures();
if (renderOrder && renderOrder !== builderState.renderedRenderOrder) {
features.sort(renderOrder);
}
for (let i = 0, ii = features.length; i < ii; ++i) {
const feature = features[i];
if (
!bufferedExtent ||
intersects(bufferedExtent, feature.getGeometry().getExtent())
) {
render.call(this, feature, i);
}
}
const executorGroupInstructions = builderGroup.finish();
// no need to clip when the render tile is covered by a single source tile
const replayExtent =
layer.getRenderMode() !== 'vector' &&
declutter &&
sourceTiles.length === 1
? null
: sharedExtent;
const renderingReplayGroup = new CanvasExecutorGroup(
replayExtent,
resolution,
pixelRatio,
source.getOverlaps(),
executorGroupInstructions,
layer.getRenderBuffer(),
true,
);
tile.executorGroups[layerUid].push(renderingReplayGroup);
}
builderState.renderedRevision = revision;
builderState.renderedRenderOrder = renderOrder;
builderState.renderedResolution = resolution;
}
/**
* @param {import("../../coordinate.js").Coordinate} coordinate Coordinate.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {import("../vector.js").FeatureCallback<T>} callback Feature callback.
* @param {Array<import("../Map.js").HitMatch<T>>} matches The hit detected matches with tolerance.
* @return {T|undefined} Callback result.
* @template T
* @override
*/
forEachFeatureAtCoordinate(
coordinate,
frameState,
hitTolerance,
callback,
matches,
) {
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
hitTolerance = hitTolerance == undefined ? 0 : hitTolerance;
const layer = this.getLayer();
const source = layer.getSource();
const tileGrid = source.getTileGridForProjection(
frameState.viewState.projection,
);
const hitExtent = boundingExtent([coordinate]);
buffer(hitExtent, resolution * hitTolerance, hitExtent);
/** @type {!Object<string, import("../Map.js").HitMatch<T>|true>} */
const features = {};
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @param {import("../../geom/SimpleGeometry.js").default} geometry Geometry.
* @param {number} distanceSq The squared distance to the click position.
* @return {T|undefined} Callback result.
*/
const featureCallback = function (feature, geometry, distanceSq) {
let key = feature.getId();
if (key === undefined) {
key = getUid(feature);
}
const match = features[key];
if (!match) {
if (distanceSq === 0) {
features[key] = true;
return callback(feature, layer, geometry);
}
matches.push(
(features[key] = {
feature: feature,
layer: layer,
geometry: geometry,
distanceSq: distanceSq,
callback: callback,
}),
);
} else if (match !== true && distanceSq < match.distanceSq) {
if (distanceSq === 0) {
features[key] = true;
matches.splice(matches.lastIndexOf(match), 1);
return callback(feature, layer, geometry);
}
match.geometry = geometry;
match.distanceSq = distanceSq;
}
return undefined;
};
const renderedTiles =
/** @type {Array<import("../../VectorRenderTile.js").default>} */ (
this.renderedTiles
);
const layerUid = getUid(layer);
const declutter = layer.getDeclutter();
const declutteredFeatures = declutter
? frameState.declutter[declutter].all().map((item) => item.value)
: null;
let found;
foundFeature: for (let i = 0, ii = renderedTiles.length; i < ii; ++i) {
const tile = renderedTiles[i];
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
if (!intersects(tileExtent, hitExtent)) {
continue;
}
const executorGroups = tile.executorGroups[layerUid];
for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
found = executorGroups[t].forEachFeatureAtCoordinate(
coordinate,
resolution,
rotation,
hitTolerance,
featureCallback,
declutteredFeatures,
);
if (found) {
break foundFeature;
}
}
}
return found;
}
/**
* Asynchronous layer level hit detection.
* @param {import("../../pixel.js").Pixel} pixel Pixel.
* @return {Promise<Array<import("../../Feature.js").FeatureLike>>} Promise that resolves with an array of features.
* @override
*/
getFeatures(pixel) {
if (this.renderedTiles.length === 0) {
return Promise.resolve([]);
}
return new Promise((resolve, reject) => {
const layer = this.getLayer();
const source = layer.getSource();
const projection = this.renderedProjection;
const projectionExtent = projection.getExtent();
const resolution = this.renderedResolution;
const tileGrid = source.getTileGridForProjection(projection);
const coordinate = applyTransform(
this.renderedPixelToCoordinateTransform_,
pixel.slice(),
);
const tileCoordString = tileGrid
.getTileCoordForCoordAndResolution(coordinate, resolution)
.toString();
const tile =
/** @type {Array<import("../../VectorRenderTile.js").default>} */ (
this.renderedTiles
).find(
(tile) =>
tile.tileCoord.toString() === tileCoordString &&
tile.getState() === TileState.LOADED,
);
if (!tile || tile.loadingSourceTiles > 0) {
resolve([]);
return;
}
if (
source.getWrapX() &&
projection.canWrapX() &&
!containsExtent(
projectionExtent,
tileGrid.getTileCoordExtent(tile.tileCoord),
)
) {
wrapX(coordinate, projection);
}
const layerUid = getUid(layer);
const extent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
const corner = getTopLeft(extent);
const tilePixel = [
(coordinate[0] - corner[0]) / resolution,
(corner[1] - coordinate[1]) / resolution,
];
const features = tile
.getSourceTiles()
.reduce(
(accumulator, sourceTile) =>
accumulator.concat(sourceTile.getFeatures()),
/** @type {Array<import("../../Feature.js").FeatureLike>} */ ([]),
);
let hitDetectionImageData = tile.hitDetectionImageData[layerUid];
if (!hitDetectionImageData) {
const tileSize = toSize(
tileGrid.getTileSize(
tileGrid.getZForResolution(resolution, source.zDirection),
),
);
const rotation = this.renderedRotation_;
const transforms = [
this.getRenderTransform(
tileGrid.getTileCoordCenter(tile.wrappedTileCoord),
resolution,
0,
HIT_DETECT_RESOLUTION,
tileSize[0] * HIT_DETECT_RESOLUTION,
tileSize[1] * HIT_DETECT_RESOLUTION,
0,
),
];
hitDetectionImageData = createHitDetectionImageData(
tileSize,
transforms,
features,
layer.getStyleFunction(),
tileGrid.getTileCoordExtent(tile.wrappedTileCoord),
tile.getReplayState(layer).renderedResolution,
rotation,
);
tile.hitDetectionImageData[layerUid] = hitDetectionImageData;
}
resolve(hitDetect(tilePixel, features, hitDetectionImageData));
});
}
/**
* @param {import("../../extent.js").Extent} extent Extent.
* @return {Array<import('../../Feature.js').FeatureLike>} Features.
*/
getFeaturesInExtent(extent) {
/** @type {Array<import('../../Feature.js').FeatureLike>} */
const features = [];
const tileCache = this.getTileCache();
if (tileCache.getCount() === 0) {
return features;
}
const source = this.getLayer().getSource();
const tileGrid = source.getTileGridForProjection(
this.frameState.viewState.projection,
);
const z = tileGrid.getZForResolution(this.renderedResolution);
/** @type {Object<string, true>} */
const visitedSourceTiles = {};
tileCache.forEach((tile) => {
if (tile.tileCoord[0] !== z || tile.getState() !== TileState.LOADED) {
return;
}
const sourceTiles = tile.getSourceTiles();
for (let i = 0, ii = sourceTiles.length; i < ii; ++i) {
const sourceTile = sourceTiles[i];
const key = sourceTile.getKey();
if (key in visitedSourceTiles) {
continue;
}
visitedSourceTiles[key] = true;
const tileCoord = sourceTile.tileCoord;
if (intersects(extent, tileGrid.getTileCoordExtent(tileCoord))) {
const tileFeatures = sourceTile.getFeatures();
if (tileFeatures) {
for (let j = 0, jj = tileFeatures.length; j < jj; ++j) {
const candidate = tileFeatures[j];
const geometry = candidate.getGeometry();
if (intersects(extent, geometry.getExtent())) {
features.push(candidate);
}
}
}
}
}
});
return features;
}
/**
* Perform action necessary to get the layer rendered after new fonts have loaded
* @override
*/
handleFontsChanged() {
const layer = this.getLayer();
if (layer.getVisible() && this.renderedLayerRevision_ !== undefined) {
layer.changed();
}
}
/**
* Handle changes in image style state.
* @param {import("../../events/Event.js").default} event Image style change event.
* @private
*/
handleStyleImageChange_(event) {
this.renderIfReadyAndVisible();
}
/**
* Render declutter items for this layer
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @param {import("../../layer/Layer.js").State} layerState Layer state.
*/
renderDeclutter(frameState, layerState) {
const context = this.context;
const alpha = context.globalAlpha;
context.globalAlpha = layerState.opacity;
const viewHints = frameState.viewHints;
const hifi = !(
viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]
);
const scaledCanvasSize = [
this.context.canvas.width,
this.context.canvas.height,
];
const declutter = this.getLayer().getDeclutter();
const declutterTree = declutter
? frameState.declutter[declutter]
: undefined;
const layerUid = getUid(this.getLayer());
const tiles =
/** @type {Array<import("../../VectorRenderTile.js").default>} */ (
this.renderedTiles
);
for (let i = 0, ii = tiles.length; i < ii; ++i) {
const tile = tiles[i];
const executorGroups = tile.executorGroups[layerUid];
if (executorGroups) {
for (let j = executorGroups.length - 1; j >= 0; --j) {
executorGroups[j].execute(
this.context,
scaledCanvasSize,
this.getTileRenderTransform(tile, frameState),
frameState.viewState.rotation,
hifi,
DECLUTTER,
declutterTree,
);
}
}
}
context.globalAlpha = alpha;
}
/**
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @override
*/
renderDeferredInternal(frameState) {
const tiles =
/** @type {Array<import("../../VectorRenderTile.js").default>} */ (
this.renderedTiles
);
const layerUid = getUid(this.getLayer());
const executorGroups = tiles.reduce((acc, tile, index) => {
tile.executorGroups[layerUid].forEach((executorGroup) =>
acc.push({
executorGroup,
index,
}),
);
return acc;
}, /** @type {Array<{executorGroup: CanvasExecutorGroup, index: number}>} */ ([]));
const executorGroupZIndexContexts = executorGroups.map(({executorGroup}) =>
executorGroup.getDeferredZIndexContexts(),
);
/** @type {Object<number, true>} */
const usedZIndices = {};
for (let i = 0, ii = executorGroups.length; i < ii; ++i) {
const executorGroupZindexContext =
executorGroups[i].executorGroup.getDeferredZIndexContexts();
for (const key in executorGroupZindexContext) {
usedZIndices[key] = true;
}
}
const zIndexKeys = Object.keys(usedZIndices).map(Number).sort(ascending);
zIndexKeys.forEach((zIndex) => {
executorGroupZIndexContexts.forEach((zIndexContexts, i) => {
if (!zIndexContexts[zIndex]) {
return;
}
zIndexContexts[zIndex].forEach((zIndexContext) => {
const {executorGroup, index} = executorGroups[i];
const context = executorGroup.getRenderedContext();
const alpha = context.globalAlpha;
context.globalAlpha = this.renderedOpacity_;
const tileClipContext = this.tileClipContexts_[index];
if (tileClipContext) {
tileClipContext.draw(context);
}
zIndexContext.draw(context);
if (tileClipContext) {
context.restore();
}
context.globalAlpha = alpha;
zIndexContext.clear();
});
zIndexContexts[zIndex].length = 0;
});
});
}
/**
* @param {import("../../VectorRenderTile.js").default} tile The tile
* @param {import('../../Map.js').FrameState} frameState Current frame state
* @return {import('../../transform.js').Transform} Transform to use to render this tile
*/
getTileRenderTransform(tile, frameState) {
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const center = viewState.center;
const resolution = viewState.resolution;
const rotation = viewState.rotation;
const size = frameState.size;
const width = Math.round(size[0] * pixelRatio);
const height = Math.round(size[1] * pixelRatio);
const source = this.getLayer().getSource();
const tileGrid = source.getTileGridForProjection(
frameState.viewState.projection,
);
const tileCoord = tile.tileCoord;
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
const worldOffset =
tileGrid.getTileCoordExtent(tileCoord, this.tempExtent)[0] -
tileExtent[0];
const transform = multiply(
scale(this.inversePixelTransform.slice(), 1 / pixelRatio, 1 / pixelRatio),
this.getRenderTransform(
center,
resolution,
rotation,
pixelRatio,
width,
height,
worldOffset,
),
);
return transform;
}
/**
* Render the vectors for this layer.
* @param {CanvasRenderingContext2D} context Target context.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @override
*/
postRender(context, frameState) {
const viewHints = frameState.viewHints;
const hifi = !(
viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]
);
this.renderedPixelToCoordinateTransform_ =
frameState.pixelToCoordinateTransform.slice();
this.renderedRotation_ = frameState.viewState.rotation;
this.renderedOpacity_ =
frameState.layerStatesArray[frameState.layerIndex].opacity;
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (
this.getLayer()
);
const renderMode = layer.getRenderMode();
const alpha = context.globalAlpha;
context.globalAlpha = this.renderedOpacity_;
const declutter = layer.getDeclutter();
const replayTypes = declutter
? VECTOR_REPLAYS[renderMode].filter((type) => !DECLUTTER.includes(type))
: VECTOR_REPLAYS[renderMode];
const viewState = frameState.viewState;
const rotation = viewState.rotation;
const tileSource = layer.getSource();
const tileGrid = tileSource.getTileGridForProjection(viewState.projection);
const z = tileGrid.getZForResolution(
viewState.resolution,
tileSource.zDirection,
);
const tiles =
/** @type {Array<import("../../VectorRenderTile.js").default>} */ (
this.renderedTiles
);
const clips = [];
const clipZs = [];
const tileClipContexts = [];
const layerUid = getUid(layer);
let ready = true;
for (let i = tiles.length - 1; i >= 0; --i) {
const tile = tiles[i];
ready = ready && !tile.getReplayState(layer).dirty;
const executorGroups = tile.executorGroups[layerUid].filter((group) =>
group.hasExecutors(replayTypes),
);
if (executorGroups.length === 0) {
continue;
}
const transform = this.getTileRenderTransform(tile, frameState);
const currentZ = tile.tileCoord[0];
let contextSaved = false;
// Clip mask for regions in this tile that already filled by a higher z tile
const currentClip = executorGroups[0].getClipCoords(transform);
let clipContext = context;
let tileClipContext;
if (currentClip) {
tileClipContext = new ZIndexContext();
clipContext = tileClipContext.getContext();
for (let j = 0, jj = clips.length; j < jj; ++j) {
if (z !== currentZ && currentZ < clipZs[j]) {
const clip = clips[j];
if (
intersects(
[
currentClip[0],
currentClip[3],
currentClip[4],
currentClip[7],
],
[clip[0], clip[3], clip[4], clip[7]],
)
) {
if (!contextSaved) {
clipContext.save();
contextSaved = true;
}
clipContext.beginPath();
// counter-clockwise (outer ring) for current tile
clipContext.moveTo(currentClip[0], currentClip[1]);
clipContext.lineTo(currentClip[2], currentClip[3]);
clipContext.lineTo(currentClip[4], currentClip[5]);
clipContext.lineTo(currentClip[6], currentClip[7]);
// clockwise (inner ring) for higher z tile
clipContext.moveTo(clip[6], clip[7]);
clipContext.lineTo(clip[4], clip[5]);
clipContext.lineTo(clip[2], clip[3]);
clipContext.lineTo(clip[0], clip[1]);
clipContext.clip();
}
}
}
clips.push(currentClip);
clipZs.push(currentZ);
}
for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
const executorGroup = executorGroups[t];
executorGroup.execute(
context,
[context.canvas.width, context.canvas.height],
transform,
rotation,
hifi,
replayTypes,
frameState.declutter?.[declutter],
);
}
if (contextSaved) {
if (clipContext === context) {
clipContext.restore();
} else {
tileClipContexts[i] = tileClipContext;
}
}
}
context.globalAlpha = alpha;
this.ready = ready;
this.tileClipContexts_ = tileClipContexts;
if (!frameState.declutter) {
this.renderDeferredInternal(frameState);
}
super.postRender(context, frameState);
}
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @param {number} squaredTolerance Squared tolerance.
* @param {import("../../style/Style.js").default|Array<import("../../style/Style.js").default>} styles The style or array of styles.
* @param {import("../../render/canvas/BuilderGroup.js").default} builderGroup Replay group.
* @param {boolean} [declutter] Enable decluttering.
* @param {number} [index] Render order index.
* @return {boolean} `true` if an image is loading.
*/
renderFeature(
feature,
squaredTolerance,
styles,
builderGroup,
declutter,
index,
) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = 0, ii = styles.length; i < ii; ++i) {
loading =
renderFeature(
builderGroup,
feature,
styles[i],
squaredTolerance,
this.boundHandleStyleImageChange_,
undefined,
declutter,
index,
) || loading;
}
} else {
loading = renderFeature(
builderGroup,
feature,
styles,
squaredTolerance,
this.boundHandleStyleImageChange_,
undefined,
declutter,
index,
);
}
return loading;
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @return {boolean} A new tile image was rendered.
* @private
*/
tileImageNeedsRender_(tile) {
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (
this.getLayer()
);
if (layer.getRenderMode() === 'vector') {
return false;
}
const replayState = tile.getReplayState(layer);
const revision = layer.getRevision();
const resolution = tile.wantedResolution;
return (
replayState.renderedTileResolution !== resolution ||
replayState.renderedTileRevision !== revision
);
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {import("../../Map").FrameState} frameState Frame state.
* @private
*/
renderTileImage_(tile, frameState) {
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (
this.getLayer()
);
const replayState = tile.getReplayState(layer);
const revision = layer.getRevision();
const executorGroups = tile.executorGroups[getUid(layer)];
replayState.renderedTileRevision = revision;
const tileCoord = tile.wrappedTileCoord;
const z = tileCoord[0];
const source = layer.getSource();
let pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const projection = viewState.projection;
const tileGrid = source.getTileGridForProjection(projection);
const tileResolution = tileGrid.getResolution(tile.tileCoord[0]);
const renderPixelRatio =
(frameState.pixelRatio / tile.wantedResolution) * tileResolution;
const resolution = tileGrid.getResolution(z);
const context = tile.getContext();
// Increase tile size when overzooming for low pixel ratio, to avoid blurry tiles
pixelRatio = Math.round(
Math.max(pixelRatio, renderPixelRatio / pixelRatio),
);
const size = source.getTilePixelSize(z, pixelRatio, projection);
context.canvas.width = size[0];
context.canvas.height = size[1];
const renderScale = pixelRatio / renderPixelRatio;
if (renderScale !== 1) {
const canvasTransform = resetTransform(this.tmpTransform_);
scaleTransform(canvasTransform, renderScale, renderScale);
context.setTransform.apply(context, canvasTransform);
}
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tempExtent);
const pixelScale = renderPixelRatio / resolution;
const transform = resetTransform(this.tmpTransform_);
scaleTransform(transform, pixelScale, -pixelScale);
translateTransform(transform, -tileExtent[0], -tileExtent[3]);
for (let i = 0, ii = executorGroups.length; i < ii; ++i) {
const executorGroup = executorGroups[i];
executorGroup.execute(
context,
[
context.canvas.width * renderScale,
context.canvas.height * renderScale,
],
transform,
0,
true,
IMAGE_REPLAYS[layer.getRenderMode()],
null,
);
}
replayState.renderedTileResolution = tile.wantedResolution;
}
}
export default CanvasVectorTileLayerRenderer;