Shared vertices offset breaks direct coordinate value access and transforms #326

tschaub opened this Issue Mar 8, 2013 · 1 comment


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tschaub commented Mar 8, 2013

We now are able to transform arrays of coordinate values. However, we discussed the need for the shared coordinate arrays to have some offset to account for WebGL's 32bit limit. These offset coordinate values aren't compatible with direct coordinate access for the transforms. Needs discussion.

tschaub referenced this issue Mar 8, 2013


Vector work #218


bartvde commented Jan 23, 2014

Shared vertices are gone so I'm guessing this can be closed as well.

bartvde closed this Jan 23, 2014

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