Introduction to Open Peer
- Open Peer Overview Video: http://hookflash.com/open-peer/
- Open Peer Specification: http://openpeer.org
Open Peer is a peer-to-peer signalling protocol taking advantages of the IETF advances of firewall penetration techniques for moving media and adds a layer to performs the media signalling in a peer-to-peer fashion but does expect that a minimal requirement of rendezvous servers exist. Beyond the initial rendezvous to get past firewalls, the servers should drop out of the protocol flow and are no longer required.
Open Peer was designed with these main goals in mind:
- Openness – a protocol is freely available for anyone to implement.
- Greater network resilience – peers can continue to function and inter-operate even if servers are down.
- Increased privacy and security – peers communicate directly in a secure fashion designed to protect against network ease dropping, forged communication or spying by 3rd parties or being a convenient data mining target for hackers as the information does not flow through centralized servers.
- Federation – the protocol makes it easy for users on one service to communicate with users on another independent service offering.
- Identity protection – the ability of users to easily provide proof of their identity using existing social platforms while protecting these identities from spoofed by others.
- Decreased cost – without the need to continuously relay signalling or media through centralized servers, the costs to host, administer, relay, replicate, process and store data on servers while providing 5 9s uptime is decreased.
- WebRTC enabling protocol – designed to be the engine that allows WebRTC to function, supporting federation of independent websites and services, provide security and online identity protection and validation, and peer-to-peer signalling bypassing the need for heavy cloud based infrastructure.
- Scalability – whether starting at 50 users or moving beyond 5,00,000 users, the protocol is designed to allow for easy scalability by removing the complexity of communications out of the servers.
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