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Reference issue #310

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commit d98518ef5acba1811581aed46652e4b9d95d48f4 1 parent 9e74528
@kintel kintel authored
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  1. +1 −1  doc/TODO.txt
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2  doc/TODO.txt
@@ -122,7 +122,7 @@ OpenCSG-related
o OpenCSG rendering: Coincident surfaces causes z-buffer fighting. Is this somehow
avoidable tuning the depth tests in OpenCSG?
o When specifying a transparency with the color() statement,
- the object is not sorted and will be rendered wrongly
+ the object is not sorted and will be rendered wrongly. See issue #310 for some good test models.
o Bug: Using the background operator (%) on the only object in a scene triggers a
CSG error: No top level object found
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