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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef PYTHONSCRIPTENGINE_H
#define PYTHONSCRIPTENGINE_H
#include <osg/ScriptEngine>
#include <Python.h>
namespace python
{
class PythonScriptEngine : public osg::ScriptEngine
{
public:
PythonScriptEngine();
PythonScriptEngine(const PythonScriptEngine& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(lua, PythonScriptEngine)
virtual const std::string& getLanguage() const { return _language; }
/** run a Script.*/
virtual void run(osg::Script* script);
/** get the Python main object.*/
PyObject* getPythonMain() { return _py_main; }
protected:
void initialize();
virtual ~PythonScriptEngine();
PyObject* _py_main;
};
}
#endif