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Merged the OSG-3.0 branch versions of into svn/trunk.

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osg-training-guest committed Jun 28, 2011
1 parent 5d25225 commit 249a3685c97ec518942ab752362b92dc411902a0
Showing with 5 additions and 3 deletions.
  1. +3 −2 NEWS.txt
  2. +1 −1 README.txt
  3. +1 −0 applications/osgversion/Contributors.cpp
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@@ -3,7 +3,7 @@ OSG News
= !OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more.
-PERTHSHIRE, Scotland - 27th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
+PERTHSHIRE, Scotland - 28th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
@@ -23,8 +23,9 @@ The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the le
* New pov plugin for exporting a scene to POV-Ray format, enabling use of POV-Ray to do photo-realistic ray tracing
* New ply plugin for reading ply files
* Improvements to osgText that enable bevelling of 3D text and highter quality 2D fonts
- * Improvements to osgVolume enabling high quality race traced volume rendering
+ * Improvements to osgVolume enabling high quality ray traced volume rendering
* Improvements to osgManipulator making it more flexible
+ * Improvements to osgParticle to support shader based particle effects
* Revamped 3ds plugin for reading and writing of .3ds files
* Revamped dxf plugin for reading and writing of .dxf files
* Support for Cocoa and 64bit OSX build
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@@ -27,7 +27,7 @@ more indepth instructions.
Robert Osfield.
Project Lead.
-17th June 2011.
+28th June 2011.
--
@@ -321,6 +321,7 @@ TypoCorrection typoCorrections[] =
{"Jea-Sebastien", "Jean-Sébastien"},
{"Jean-Sebasien", "Jean-Sébastien"},
{"Jean-Sebastien", "Jean-Sébastien"},
+ {"Jean-Sebestien", "Jean-Sébastien"},
{"Johhansen", "Johansen"},
{"Johnansen", "Johansen"},
{"Johnasen", "Johansen"},

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