diff --git a/doc/dependencies.html b/doc/dependencies.html index 32c34679bc6..5c08ed500e0 100644 --- a/doc/dependencies.html +++ b/doc/dependencies.html @@ -1,184 +1,191 @@ - + - - - Compilation dependencies + + + + + Compilation dependencies - - + + + - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + +
IndexIntroductionContentsInstallDependenciesexamplesDataViewerStereoPlanReference Guides
IndexIntroductionContentsInstallDependenciesexamplesDataViewerStereoPlanReference Guides
- -

-Scene graph dependencies

-The OpenSceneGraph is composed of core scene graph libraries, plugins libraries -and demo programs. The core scene graph libraries (osg, osgDB, osgUtil, osgText, osgParticle, osgSim) -are only dependent upon OpenGL and Standard C++ so should compile straight -out of the box on most systems. To run the examples one will also need to -compile osgProducer which adds the dependency of Producer, and if true type text -is required then the freetype library will be required. The plugins which -are used to read and write various file formats have their own sets of -dependencies listed below, some have no dependencies at all. A plugin is -only needed if you need to load that specific file format, so it is not -critical if you don't have all the required dependencies. -
-
-

-Windows dependency archives

-To make life easier for Windows users, we have put together a .zip archives -with all the required dependencies which can be download and installed -somewhere in you system. You'll need to set VisualStudio to pick up on -the include and libs, and the PATH set to pick up in the dll's. Alternatively, -a more hacky but simpler solution is to unpack this archive inside you -OpenSceneGraph distribution, so that all the include files drop into OpenSceneGraph/include, -and the libs drop into OpenSceneGraph/lib, and all the dll's drop into -OpenSceneGraph/bin, this way VisualStudio will pick up the files simpler -through the paths set up inside the workspace and project files. The archives -can be downloaded here: . . + +

Scene graph dependencies

+ The OpenSceneGraph is composed of core scene graph libraries, plugins libraries +and demo programs. The core scene graph libraries (osg, osgDB, osgUtil, osgText, +osgParticle, osgSim) are only dependent upon OpenGL and Standard C++ so should +compile straight out of the box on most systems. To run the examples one +will also need to compile osgProducer which adds the dependency of Producer, +and if true type text is required then the freetype library will be required. +The plugins which are used to read and write various file formats have their +own sets of dependencies listed below, some have no dependencies at all. +A plugin is only needed if you need to load that specific file format, so +it is not critical if you don't have all the required dependencies.
+ +
+

Windows dependency archives

+ To make life easier for Windows users, we have put together a .zip archives +with all the required dependencies which can be download and installed somewhere +in you system. You'll need to set VisualStudio to pick up on the include +and libs, and the PATH set to pick up in the dll's. Alternatively, a more +hacky but simpler solution is to unpack this archive inside you OpenSceneGraph +distribution, so that all the include files drop into OpenSceneGraph/include, +and the libs drop into OpenSceneGraph/lib, and all the dll's drop into OpenSceneGraph/bin, +this way VisualStudio will pick up the files simpler through the paths set +up inside the workspace and project files. The archives can be downloaded +here: . .