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Commits on Aug 30, 2002
  1. This commit was manufactured by cvs2svn to create tag

    'OpenSceneGraph-0_9_1'.
    robertosfield committed Aug 30, 2002
  2. Updates to windows build docs.

    Merge fixes for OSX from bob.
    
    Added checking for impostor sprites into stats.
    robertosfield committed Aug 30, 2002
  3. Fixes to Math for MacOSX build.

    Converted TextureCubeMap to unix file endings.
    robertosfield committed Aug 30, 2002
  4. Removed the OSG_COMPILE_UNIT_TESTS define from the OSX build to avoid

    issues with the missing <sstream>
    robertosfield committed Aug 30, 2002
Commits on Aug 29, 2002
  1. Updated change log.

    robertosfield committed Aug 29, 2002
  2. Updated docs.

    robertosfield committed Aug 29, 2002
  3. Renamed the ConvexPlaner* classes to ConvexPlanar* and changed all th…

    …e various
    
    classes that reference it.
    
    Added MUST_READ_ME.txt to the VisualStudio directory.
    robertosfield committed Aug 29, 2002
  4. Added SG_EXPORT.

    robertosfield committed Aug 29, 2002
Commits on Aug 28, 2002
  1. Changed instances of new across to use osgNew to help debugging, and …

    …fixed
    
    an unitialized variable in Sequence.
    robertosfield committed Aug 28, 2002
  2. Fixes to Win32 build.

    robertosfield committed Aug 28, 2002
  3. Fixes for Win32 build.

    robertosfield committed Aug 28, 2002
  4. Warning fixes for Windwos

    robertosfield committed Aug 28, 2002
  5. Removed deprecated code from the distribution.

    Added .osg support for Texture1D and Texture3D.
    robertosfield committed Aug 28, 2002
  6. Updates, from Neil Salter, to comments etc to osgGA which add better

    explanations of how each of the classes operates.
    robertosfield committed Aug 28, 2002
  7. Added Neil Salter's osgUtx library into the distribution, have put al…

    …l the
    
    orignal seperate headers and source into include/osg/UnitTestFrameWork
    and src/osg/UnitTestFramework.cpp respectively.  I have done this to
    keep the include and source directories focused on the scene graph rather
    than the test framework.
    
    Have added a very simple unit test to Vec3.cpp, which are optionally
    compiled in with the OSG_COMPILE_UNIT_TESTS define, which is only
    currently defined in debug builds under unix.  It should be fine to
    add it in under Windows project files as well.
    
    Finally, a new demo app osgunittests runs the tests and reports success
    or failure of the tests.
    robertosfield committed Aug 28, 2002
Commits on Aug 27, 2002
  1. Commented out the #define TEXTURE_USE_DEPRECATED_API from includ/osg/…

    …Texture
    
    which forces the use of a typedef Texture2D Texture; in place of the orignal
    texure implementation.
    robertosfield committed Aug 27, 2002