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Commits on Apr 18, 2008
  1. Updated ChangeLog

    robertosfield committed Apr 18, 2008
  2. Updated date on readem

    robertosfield committed Apr 18, 2008
  3. Updated wrappers

    robertosfield committed Apr 18, 2008
  4. Changed the FrameBufferObject::setAttachment() methods so it now use …

    …osg::Camera::BufferComponent
    
    to enable it to distinguish between MRT and non MRT paths
    robertosfield committed Apr 18, 2008
  5. Introduce OSG_GL_ERROR_CHECKING env var checking to osg::State constr…

    …uctor so that you
    
    can enable fine grained check via env vars o.e.
    
     export OSG_GL_ERROR_CHECKING=ONCE_PER_ATTRIBUTE
    robertosfield committed Apr 18, 2008
Commits on Apr 17, 2008
  1. From Stephan Huber, "attached you'll find a refactored and improved q…

    …uicktime-plugin. I moved all code related to the image-loading, swizzling etc into an extra class. The quicktime plugin supports now reading and writing images from/to streams and the code is less cluttered than previous versions.
    
    I removed QTtexture.h/.cpp and added QTImportExport.h/.cpp. I updated the CMake-files, I hope they are alright. I used the submitted code in my own apps since two months or so and it seems pretty stable, but as always the migration to the osg-quicktime plugin may have introduced new bugs, so perfect for developer release :)"
    robertosfield committed Apr 17, 2008
  2. updated XCode project

    Stephan Maximilian HUBER committed Apr 17, 2008
Commits on Apr 16, 2008
  1. Added new computation of time to allocate to flushing deleted and com…

    …piling OpenGL objects per frame.
    robertosfield committed Apr 16, 2008
  2. From Bob Kuehne, "he attached are conversions of the 3 main places i …

    …found in osg where tokens are used to represent bitmasks with 'magic' numbers, like 32. i've changed these to a more representative bitshift representation, showing clearly in which bit you can expect this token to manifest. ie, converted things like:
    
    from:            DEEP_COPY_STATESETS         = 8,
    to:              DEEP_COPY_STATESETS         = 1<<3,
    
    showing clearly that this isn't the _value_ 8, but the _bit_ 8. this is an old pattern i see (and like to promulgate) to make code a bit more readable and maintainable. 
    "
    robertosfield committed Apr 16, 2008
Commits on Apr 15, 2008
  1. Updated ChangeLog

    robertosfield committed Apr 15, 2008
  2. From Jason Beverage, "The following changes fix the flickering issue …

    …I'm seeing when trying to externally manage my cursor in Win32. If you set the cursor to InheritCursor, GraphicsWindowWin32 ignores WM_SETCURSOR and assumes you will set the cursor yourself."
    robertosfield committed Apr 15, 2008
  3. From Art Trevs, moved multile render targets support from RenderStage…

    … into FrameBufferObject.
    
    From Robert Osfield, refactored the FrameBufferObejcts::_drawBuffers set up so that its done
    within the setAttachment  method to avoid potential threading/execution order issues.
    robertosfield committed Apr 15, 2008
  4. Updated wrappers

    robertosfield committed Apr 15, 2008
Commits on Apr 14, 2008
Commits on Apr 13, 2008
  1. From Christian Kaser, "I discovered a bug that lead to a space being …

    …displayed at the start of the new line after an automatic line break (through setMaximumWidth()). The fix simply skips all spaces at the end of the line, before skipping a line break which was done already.
    
    osgText/Text.cpp: Line 502
           ...
           else
           {
               ++itr;
           }
    
           if (itr!=_text.end())
           {
               // skip over spaces and return.
               while (*itr==' ') ++itr;                // New
               if (*itr=='\n') ++itr;
           }
    
           // move to new line.
           switch(_layout)
           {
           .."
    robertosfield committed Apr 13, 2008
Commits on Apr 12, 2008
Commits on Apr 11, 2008
  1. Fixed J.P. Delports name

    robertosfield committed Apr 11, 2008
  2. From Paul Martz,"Several misc changes, but the major fixes include:

     
     * Support for Vec4ubArray for color data
     * Support for material transparency
     
    Thanks to Neil Hughes, Jason Daly, yourself, and others for testing and reporting issues."
    robertosfield committed Apr 11, 2008