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Merged the OSG-3.0 branch versions of into svn/trunk.

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commit 249a3685c97ec518942ab752362b92dc411902a0 1 parent 5d25225
authored June 28, 2011
5  NEWS.txt
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 = !OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more.
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-PERTHSHIRE, Scotland - 27th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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+PERTHSHIRE, Scotland - 28th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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 === Open-source development delivers industry-leading features and performance ===
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 The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
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   * New pov plugin for exporting a scene to POV-Ray format, enabling use of POV-Ray to do photo-realistic ray tracing
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   * New ply plugin for reading ply files
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   * Improvements to osgText that enable bevelling of 3D text and highter quality 2D fonts
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-  * Improvements to osgVolume enabling high quality race traced volume rendering
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+  * Improvements to osgVolume enabling high quality ray traced volume rendering
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   * Improvements to osgManipulator making it more flexible
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+  * Improvements to osgParticle to support shader based particle effects
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   * Revamped 3ds plugin for reading and writing of .3ds files
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   * Revamped dxf plugin for reading and writing of .dxf files
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   * Support for Cocoa and 64bit OSX build
2  README.txt
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 Robert Osfield.
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 Project Lead.
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-17th June 2011.
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+28th June 2011.
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 --
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1  applications/osgversion/Contributors.cpp
@@ -321,6 +321,7 @@ TypoCorrection typoCorrections[] =
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     {"Jea-Sebastien",  "Jean-Sébastien"},
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     {"Jean-Sebasien",  "Jean-Sébastien"},
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     {"Jean-Sebastien", "Jean-Sébastien"},
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+    {"Jean-Sebestien", "Jean-Sébastien"},
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     {"Johhansen",      "Johansen"},
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     {"Johnansen",      "Johansen"},
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     {"Johnasen",       "Johansen"},

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