…ts current function.
issues with the missing <sstream>
…e various classes that reference it. Added MUST_READ_ME.txt to the VisualStudio directory.
…fixed an unitialized variable in Sequence.
explanations of how each of the classes operates.
…l the orignal seperate headers and source into include/osg/UnitTestFrameWork and src/osg/UnitTestFramework.cpp respectively. I have done this to keep the include and source directories focused on the scene graph rather than the test framework. Have added a very simple unit test to Vec3.cpp, which are optionally compiled in with the OSG_COMPILE_UNIT_TESTS define, which is only currently defined in debug builds under unix. It should be fine to add it in under Windows project files as well. Finally, a new demo app osgunittests runs the tests and reports success or failure of the tests.
…Texture which forces the use of a typedef Texture2D Texture; in place of the orignal texure implementation.