…sing a nearpoint and farpoint instead of mousex,mousey + Camera (see Dragger and Dragger.cpp). The major modification concern the LineProjector class in Projector.cpp. The intersection was previously done in window space, I've modified it to compute it in object space."
…ick Start Guide.
…aching a trackball manipulator
…on for the osghud example does not work. The run() function adds a camera manipulator to each view that does not have one assigned, which causes the view with the HUD camera to point somewhere other than where it should. I just added a check before a new default camera manipulator is added to ensure that the view allows event focus before a camera manipulator is added."
…lp further implement the specification. With these mods, blink sequences are now created for flashing light point nodes, either palletized (v.15.8 and later) or non-palletized (15.7 and earlier). Thanks to Brede for his implementation of the palletized light point nodes. There is still work to do on adding the capability to properly handle light point system nodes, but this does add some capability that did not previously exist. So, I wanted to at least submit this and I will hopefully provide the additional capability in the near future. I've tested the code modifications with Visual Studio 2005. I don't have the means to test any other operating system, but I would suspect that there shouldn't be any issue (famous last words). I used the test files that I uploaded to the users forum to test the changes. In addition to the added capability, I changed the light point node radius to the "actualPixelSize" value in the file. Previously, the radius was set to half the actual pixel size (see LightPointRecords.cpp). Not sure why this was the case. But, it was brought to my attention by a co-worker who created the OpenFlight files and was testing them with different viewers. If there's some history for setting the radius to half the size, then this change can be omitted."
implements the LightPointSystem class to allow for the OpenFlight plug-in to read and handle light point system nodes. The behavior is very similar to the old plug-in in that a MultiSwitch node is created to handle the "enabled" flag bit set in the node record. The code also reverts the changes for the actualPixelSize as mentioned above. And lastly, the code requires the previously submitted changes for the plug-in. As for the other changes, I've tested the code with Visual Studio 2005 and the files that I posted in the users forum. With all of the submitted changes, the OpenFlight plug-in should now be capable of loading files with light point system nodes and the use of palletized light points and non-palletized light points. "
…d an error checking the accepted file extensions, so that once the plugin was loaded in the Registry it would grab any image file write request, regardless of the file extension. This was a particular problem if it was statically loaded."
istream::read. IMHO it does make no sense here and potentially breaks this plugin."
…om Robert Osfield