…ed with Terrain::g/setSampleRatio() usage.
…bcurl's plugin build so that it can be select as static build
…osg::Camera::BufferComponent to enable it to distinguish between MRT and non MRT paths
…uctor so that you can enable fine grained check via env vars o.e. export OSG_GL_ERROR_CHECKING=ONCE_PER_ATTRIBUTE
…uicktime-plugin. I moved all code related to the image-loading, swizzling etc into an extra class. The quicktime plugin supports now reading and writing images from/to streams and the code is less cluttered than previous versions. I removed QTtexture.h/.cpp and added QTImportExport.h/.cpp. I updated the CMake-files, I hope they are alright. I used the submitted code in my own apps since two months or so and it seems pretty stable, but as always the migration to the osg-quicktime plugin may have introduced new bugs, so perfect for developer release :)"
…piling OpenGL objects per frame.
…found in osg where tokens are used to represent bitmasks with 'magic' numbers, like 32. i've changed these to a more representative bitshift representation, showing clearly in which bit you can expect this token to manifest. ie, converted things like: from: DEEP_COPY_STATESETS = 8, to: DEEP_COPY_STATESETS = 1<<3, showing clearly that this isn't the _value_ 8, but the _bit_ 8. this is an old pattern i see (and like to promulgate) to make code a bit more readable and maintainable. "
…I'm seeing when trying to externally manage my cursor in Win32. If you set the cursor to InheritCursor, GraphicsWindowWin32 ignores WM_SETCURSOR and assumes you will set the cursor yourself."
… into FrameBufferObject. From Robert Osfield, refactored the FrameBufferObejcts::_drawBuffers set up so that its done within the setAttachment method to avoid potential threading/execution order issues.