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Sep 12, 2006

  1. This commit was manufactured by cvs2svn to create tag

    'OpenSceneGraph_1_2_release_revision_1'.
    authored September 12, 2006
  2. Updated version for 1.2 release

    authored September 12, 2006
  3. Updated ChangeLog for 1.2 release

    authored September 12, 2006
  4. Fixed the drawArrays() method checking of _drawArrayPtr

    authored September 12, 2006
  5. Added a check for zero length line segment in bool LineSegment::inter…

    …sect(const BoundingSphere& bs,float& r1,float& r2) const.
    authored September 12, 2006
  6. Updated ChangeLog fro 1.2 release

    authored September 12, 2006
  7. Updated AUTHORS file for 1.2 release

    authored September 12, 2006
  8. Updated NEWS for 1.2 release

    authored September 12, 2006
  9. Revised the osg::ClampColor API to allow vertex, fragment and read co…

    …lor clamping to
    
    be applied together.
    authored September 12, 2006

Sep 08, 2006

  1. From Bryan Thrall, fix to Optimizer::MergeGeometryVisitor so that it …

    …checks
    
    the permissable operation status on Drawables.
    authored September 08, 2006
  2. Updated ChangeLog and AUTHORS file for 1.2 release

    authored September 08, 2006
  3. Cleaned up NEWS for 1.2 release

    authored September 08, 2006
  4. From Eric Wing, updated to Xcode projects

    authored September 08, 2006
  5. Added link to website for build docs.

    authored September 08, 2006
  6. From Mike Wittman, perl script to help remain project files for dumb …

    …VisualStudio 6.0 limitations.
    authored September 08, 2006

Sep 07, 2006

  1. From Mike Weiblen, added missing export to fix osgTerrain wrapper lin…

    …king under VS
    authored September 07, 2006

Sep 06, 2006

  1. Updated osgTerrain wrapper project file with gdal dependencies.

    authored September 06, 2006
  2. Tweak to NEWS

    authored September 06, 2006
  3. Made get methods const

    authored September 06, 2006
  4. From Brede Johansen, "The previous submission didn't handle Objects w…

    …ith transforms. The
    
    attached file corrects this.
    
    I also removed the multitexture macro for the Object record.  Only
    Face and Mesh records are valid targets."
    authored September 06, 2006

Sep 05, 2006

  1. From Eric Wing, updates to Xcode projects

    authored September 05, 2006
  2. Removed reference to Sony in COLLADA news entry.

    authored September 05, 2006
  3. Updated NEWS, AUTHORS file and osgversion for the 1.2-rc1

    authored September 05, 2006
  4. Updated ChangeLog

    authored September 05, 2006
  5. From Mike Weiblen, build fixes for Windows.

    authored September 05, 2006
  6. Updated to compile against changes to osgTerrain

    authored September 05, 2006
  7. Updated wrappers

    authored September 05, 2006
  8. From Paul Martz, warning fixes for Cygwin.

    authored September 05, 2006
  9. From Brede Johansen, "I have added an optimization to the OpenFlight …

    …plugin. By default it
    
    ignores the Object records if it's safe to do so.  The reader option
    preserveObject prevents this optimization.
    
    I have also removed the flat shading attribute set by the Object
    record.  This flag is only intended for the "Calculate Shading"
    operation in Creator."
    authored September 05, 2006

Sep 04, 2006

  1. Added support for imagery and DEM's that wrap around the dateline, th…

    …is required
    
    two passes over the copying of imagery and DEM's to the destination graphs, once for
    the original position, and once for the wrap around 360 degrees on or before.
    
    Also fixed the GeospationExtents constructor that was setting the _max to DBL_MIN rather
    than -DBL_MAX.  This bug causesd the y axis to be computed incorrectly.
    authored September 04, 2006
  2. Missing part of Farshid Laskari's submission relating to CameraNode R…

    …enderOrder.
    authored September 04, 2006
  3. Updated wrappers

    authored September 04, 2006
  4. From Farshid Lashkari,

    "I've made some changes to osg which I think make it easier to control
    the render order of CameraNode's. Instead of using the built-in orders
    (PRE_RENDER, POST_RENDER, NESTED_RENDER), you can specify an integer
    order. Values less than zero are pre rendered in order. Values greater
    than zero are post rendered in order. And a value of 0 is equivalent
    to NESTED_RENDER.
    
    The changes should be fully backward compatible. Also, I changed the
    RenderStageList type from a vector to a list because I needed to be
    able to insert values anywhere in the list.
    
    The reason I made these changes was because I wanted to be able to set
    the render order of a CameraNode at runtime without having to reorder
    it in the scenegraph."
    
    and later in the final submission message (relating to what has been finally been merged)    :
    
    "I've rethought my implementation and came up with something a little
    better. The setRenderOrder will continue to take an enum, but will
    have an optional orderNum parameter which can be both positive and
    negative. I think this method is more intuitive and flexible."
    authored September 04, 2006
  5. Cleaned up the texture setup code.

    authored September 04, 2006
  6. Added osg::TexMat::s/getScaleByTextureRectangleSize feature that allows

    one to use the osg::TexMat to automatically scale non dimensional tex coordinats to
    the size of the last texture rectangle applied.
    authored September 04, 2006
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