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refactoring the grunt work of MessageObject into a private method wit…

…h a UUID argument
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commit d4b8a13a1d63c950feba694eca53df06f2cc5792 1 parent a858c5d
SignpostMarv authored September 01, 2012 justincc committed September 04, 2012
5  OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1673,6 +1673,11 @@ public void osMessageObject(LSL_Key objectUUID, string message)
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                 return;
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             }
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+            MessageObject(objUUID, message);
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+        }
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+
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+        private void MessageObject(UUID objUUID, string message)
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+        {
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             object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) };
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             SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID);

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