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[Examples] Move UTF8 sample to Test folder

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commit 8cb353876795c78b3b4d0f903ba7d07ccc7fe051 1 parent 51e99fe
thefiddler thefiddler authored
2  Source/Examples/OpenTK.Examples.csproj
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@@ -146,7 +146,7 @@
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenGL\1.x\TextRendering.cs" />
- <Compile Include="OpenGL\4.x\ShaderSourceWithJapaneseCommentTest.cs" />
+ <Compile Include="OpenTK\Test\TestShaderUtf8Support.cs" />
<Compile Include="SamplesTreeViewSorter.cs">
<SubType>Code</SubType>
</Compile>
10 ...OpenGL/4.x/ShaderSourceWithJapaneseCommentTest.cs → Source/Examples/OpenTK/Test/TestShaderUtf8Support.cs
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@@ -12,8 +12,8 @@
namespace Examples.Tutorial
{
- [Example("Shader Source With Japanese Comment Test", ExampleCategory.OpenGL, "4.x")]
- public class ShaderSourceWithJapaneseCommentTest : GameWindow
+ [Example("Shader UTF8 support", ExampleCategory.OpenTK, "OpenGL")]
+ public class TestShaderUtf8Support : GameWindow
{
string vertexShaderSource = @"
#version 130
@@ -91,10 +91,10 @@ void main(void)
Matrix4 projectionMatrix, modelviewMatrix;
- public ShaderSourceWithJapaneseCommentTest()
+ public TestShaderUtf8Support()
: base(640, 480,
new GraphicsMode(), "OpenGL 3 Example", 0,
- DisplayDevice.Default, 4, 2,
+ DisplayDevice.Default, 3, 0,
GraphicsContextFlags.ForwardCompatible | GraphicsContextFlags.Debug)
{ }
@@ -227,7 +227,7 @@ protected override void OnRenderFrame(FrameEventArgs e)
[STAThread]
public static void Main()
{
- using (ShaderSourceWithJapaneseCommentTest example = new ShaderSourceWithJapaneseCommentTest())
+ using (TestShaderUtf8Support example = new TestShaderUtf8Support())
{
Utilities.SetWindowTitle(example);
example.Run(30);
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