Feb 2, 2018
Merge pull request #503 from carlo-bramini/master
Fix compilation on MSVC
lgtm
Pre-release

@Gh0stBlade Gh0stBlade released this Feb 4, 2018 · 90 commits to master since this release

Assets 3
Merge pull request #503 from carlo-bramini/master

Fix compilation on MSVC
lgtm

@Gh0stBlade Gh0stBlade released this Apr 24, 2017 · 379 commits to master since this release

Assets 3
win32-2017-04-24_alpha

deleted wrong and duplicated flag checking;

@Gh0stBlade Gh0stBlade released this Dec 25, 2016 · 536 commits to master since this release

Assets 3
win32-2016-12-25_alpha

level 14 scion is not pickable;

@Gh0stBlade Gh0stBlade released this Aug 26, 2016 · 766 commits to master since this release

Assets 3
disabled roll animation in noclip or climbing state;

removed condition that do nothing in Anim_SetNextFrame;

@Gh0stBlade Gh0stBlade released this Aug 24, 2016 · 769 commits to master since this release

Assets 3
Merge pull request #376 from opentomb/anim_frame_rewriting

Anim frame rewriting - fixed;
TODO: fix in jump and under water change direction...

@Gh0stBlade Gh0stBlade released this Jul 14, 2016 · 865 commits to master since this release

Assets 3
win32-2016-07-12_alpha

fixed game crash if unitialized ghosts are updated;

@Lwmte Lwmte released this Aug 5, 2015 · 1182 commits to master since this release

Assets 3
  • Made OpenGL 3.2 context optional.
  • Introduced first enemy NPC - TR3 snakes.
  • Fixed some annoying climability bugs.
  • Replaced Bullet quaternion slerp function (thanks to T4Larson!)

@Lwmte Lwmte released this Jul 28, 2015 · 1182 commits to master since this release

Assets 3
  • First build after C++ refactoring
  • Native support for CDAUDIO.WAD (TR3) and MS-ADPCM wav files (TR4-TR5)
  • New spawning entities in TR1-TR3 (dart emitters)
  • Flipeffects are fully scriptable