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Merge pull request #503 from carlo-bramini/master Fix compilation on MSVC lgtm
win32-2017-04-24_alpha deleted wrong and duplicated flag checking;
win32-2016-12-25_alpha level 14 scion is not pickable;
disabled roll animation in noclip or climbing state; removed condition that do nothing in Anim_SetNextFrame;
Merge pull request #376 from opentomb/anim_frame_rewriting Anim frame rewriting - fixed; TODO: fix in jump and under water change direction...
win32-2016-07-12_alpha fixed game crash if unitialized ghosts are updated;
- Made OpenGL 3.2 context optional.
- Introduced first enemy NPC - TR3 snakes.
- Fixed some annoying climability bugs.
- Replaced Bullet quaternion slerp function (thanks to T4Larson!)
- First build after C++ refactoring
- Native support for CDAUDIO.WAD (TR3) and MS-ADPCM wav files (TR4-TR5)
- New spawning entities in TR1-TR3 (dart emitters)
- Flipeffects are fully scriptable