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Crash adding a toonz raster level. Linux [$5 awarded] #591
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Confirmed. I have just compiled the last source and it crashes whenever I add any kind of level other than the default. The error I get is:
I'm using Fedora 24 64bit, under Gnome |
Can't redo, possibly only effects certain graphics card/driver combinations. Would be good to what that the GL error message is. |
Hey guys. I have an Intel integrated GPU board with an dedicated nVidia optimus-enabled one. My
The crash error happens only with the Intel board. If I run opentoonz with Back to the crash error on the Intel board, I have run it with
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@VirgilioVasconc can you re-format your comment with triple backtikcs or an indent of 4 spaces to get pre-formated block? |
@janisozaur done! Sorry for that. :) |
I have the issue in Manjaro, OpenSuse and Antergos. With open and proprietary drivers, My card is a AMD Radeon HD 5700 Series, Proprietary drivers 15.201.1151-150908a-188977E. How can I provide you with the GL error message @ideasman42 ? What I need to do to see that information? |
Directly before the assert print the error string (there could be some utility to do this which is part of the assert). eg: http://www.lighthouse3d.com/cg-topics/error-tracking-in-opengl/ |
@ideasman42 gDEBugger didn't run on my Fedora 24 64-bit machine. I ran opentoonz with |
Note, this isn't a crash, its caused by an While resolving the assert is nice, if this bug impacts anyone besides developers with debug builds - then theres a problem with CMake's configuration somewhere. |
Tracked the problem down to This errors shows up with the nouveau drivers but not nvidias (on Linux), |
Tested the latest master with AppImage build and the crash is still there. On the same machine other version (compiled in native environment) works fine (with NVidia proprietary drivers). It is possible the issue is triggered by AppImage environment or library combination. Needs investigation. |
@ideasman42 Can you please re-open this bug, or maybe it would be better to open a new one? |
Please report a new bug, (including a back-trace of the error. or any other output). Asserts shouldn't crash on release builds, possibly you're not using the right build-flags. |
I builded opentoonz today and this problem persists. |
Re-opening, but someone who can redo will need to provide detailed information on what fails. @ebarranco also, are you using the app-image? could you try a local build to see if that works? |
AppImage output:
Important note: Only "Toonz Raster Level" causes crash. I can safely choose (and use) "Raster Level", "Toonz Vector Level" and "Scan Level" options in the level creation dialogue. @ideasman42 Issue still appear as "closed" for me. EDIT: Debug build not available for me right now, so can't provide full backtrace yet. |
I'm not using app-image, I builded from git @ideasman42 and I have the same problem that @morevnaproject only Toonz Raster Level causes crash my program. I wish can do the debug for you, but I barely know what your talking about. I Need step by step instructions to do that. |
Re-opening, although I can't redo this bug. |
@ideasman42 It seems the current issue have different origin, than the one reported by @VirgilioVasconc - in his report he had all levels failing (except "Toonz Vector Level"). In current case we have all levels working, except by "Toonz Raster Level". So, your fix is actually make effect. |
I have posted a bounty for this issue - https://www.bountysource.com/issues/35816932-crash-adding-a-toonz-raster-level-linux |
@ideasman42 and @ebarranco, can you please post CMakeCache.txt file from your build directory? That way it is possible to compare environments and find differences. It is very likely that the error comes from some dependency library. |
Couldn't replicate it here. I've built it on a Fedora 24 64-bit machine on October 6th. I've tried to add all kinds of levels and everything worked fine. It has also apparently fixed the old lag on the brush strokes that happened after a few drawn lines. I'm on an Intel video card. |
Files lzocompress and lzodecompress does not copies while make install. Copying these files to target bin directory solves the problem. So toonz raster level now works in appimage. |
@blackwarthog You are right! Is working now in the appimage version. Thanks! |
Opentoonz Crash just adding a new toonz raster level:
https://dl.dropboxusercontent.com/u/69554201/OpentoonzLinuxRasterCrashBug.mp4
The $5 bounty on this issue has been claimed at Bountysource.
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