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2 parents cebbe71 + 78a2811 commit ae10ac4a16e246217d6197b5626e23b8d46d742a @ingemaradahl ingemaradahl committed May 21, 2012
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4 CONTRIBUTORS
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+"Erik M??ller" <emoller@opera.com>
+"Marcus L??nnberg" <marcus.lonnberg@gmail.com>
+"Ingemar ??dahl" <ingemar.adahl@gmail.com>
+"Alexander Marchenko" <alex.marchanka@gmail.com>
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33 LICENSE
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+This is a HTML5 port of the C++ implementation of Emberwind ("lite"
+version) by indie game developer TimeTrap AB (www.timetrap.se)
+
+Copyright (c) 2011 Opera Software ASA
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the
+ distribution.
+
+3. Neither the name of Opera Software ASA nor the names of its
+ contributors may be used to endorse or promote products derived
+ from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+“AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL OPERA SOFTWARE
+ASA BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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11 README.md
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+# Readme
+
+[Emberwind HTML5](http://operasoftware.github.com/Emberwind/) is a HTML5 port of the C++ implementation of Emberwind ("lite" version) by indie game developer [TimeTrap AB](http://www.timetrap.se)
+
+* __License:__ [New BSD](https://github.com/operasoftware/Emberwind/blob/master/LICENSE)
+* __Source Code:__ [https://github.com/operasoftware/Emberwind/blob/master/](https://github.com/operasoftware/Emberwind/blob/master/)
+
+## Install
+
+Emberwind HTML5 runs on all the modern desktop browsers of 2011 as well as Opera Mobile, Safari for iOS and the Android browser. The game can be launched directly from the [github pages](http://operasoftware.github.com/Emberwind/).
+
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137 index.html
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+<!DOCTYPE html>
+<html>
+<head>
+ <title>Emberwind</title>
+ <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, maximum-scale=1.0"/>
+ <meta name="apple-mobile-web-app-capable" content="yes" />
+ <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
+ <link rel="apple-touch-icon-precomposed" href="icon_57x57.png" />
+ <link rel="apple-touch-icon-precomposed" sizes="72x72" href="icon_72x72.png" />
+ <link rel="apple-touch-icon-precomposed" sizes="114x114" href="icon_114x114.png" />
+
+ <link href='http://fonts.googleapis.com/css?family=Lobster&subset=latin,cyrillic' rel='stylesheet' type='text/css'/>
+ <link href='http://fonts.googleapis.com/css?family=Allan:700&v2' rel='stylesheet' type='text/css'/>
+ <link href='http://fonts.googleapis.com/css?family=Meddon&v2' rel='stylesheet' type='text/css'/>
+ <link href='http://fonts.googleapis.com/css?family=Cuprum:700italic&subset=latin,cyrillic,latin-ext' rel='stylesheet' type='text/css'>
+
+ <script type="text/javascript" src="src/Common.js"></script>
+ <script type="text/javascript" src="src/Perlin.js"></script>
+ <script type="text/javascript" src="src/ChaikinCurve.js"></script>
+
+ <script type="text/javascript" src="src/render/Render.js"></script>
+ <script type="text/javascript" src="src/render/RenderCanvas.js"></script>
+ <script type="text/javascript" src="src/render/RenderWebGL.js"></script>
+ <script type="text/javascript" src="src/render/Utils.js"></script>
+ <script type="text/javascript" src="src/render/glMatrix.js"></script>
+ <script type="text/javascript" src="src/render/webgl-utils.js"></script>
+
+ <script type="text/javascript" src="src/Audio.js"></script>
+ <script type="text/javascript" src="src/Animation.js"></script>
+ <script type="text/javascript" src="src/Collision.js"></script>
+ <script type="text/javascript" src="src/Movement.js"></script>
+ <script type="text/javascript" src="src/Trigger.js"></script>
+ <script type="text/javascript" src="src/ParticleSystem.js"></script>
+ <script type="text/javascript" src="src/DialogueSystem.js"></script>
+ <script type="text/javascript" src="src/GameObjects.js"></script>
+ <script type="text/javascript" src="src/HittableObject.js"></script>
+
+ <script type="text/javascript" src="src/PlayerCharacter.js"></script>
+ <script type="text/javascript" src="src/Gremlin.js"></script>
+ <script type="text/javascript" src="src/CaveEntrance.js"></script>
+ <script type="text/javascript" src="src/House.js"></script>
+ <script type="text/javascript" src="src/Pickup.js"></script>
+ <script type="text/javascript" src="src/Breakables.js"></script>
+ <script type="text/javascript" src="src/GremlinBasket.js"></script>
+
+ <script type="text/javascript" src="src/ResourceClasses.js"></script>
+ <script type="text/javascript" src="src/ResourceDepot.js"></script>
+ <script type="text/javascript" src="src/Stage.js"></script>
+ <script type="text/javascript" src="src/StageClasses.js"></script>
+
+ <script type="text/javascript" src="src/GUIButtons.js"></script>
+ <script type="text/javascript" src="src/GUIHeadsUp.js"></script>
+ <script type="text/javascript" src="src/FSM.js"></script>
+ <script type="text/javascript" src="src/Game.js"></script>
+ <script type="text/javascript" src="src/Input.js"></script>
+ <script type="text/javascript" src="src/AppStates.js"></script>
+ <script type="text/javascript" src="src/App.js"></script>
+ <script type="text/javascript" src="src/GremlinStates.js"></script>
+ <script type="text/javascript" src="src/PCStates.js"></script>
+ <script type="text/javascript" src="src/Wick.js"></script>
+ <script type="text/javascript" src="src/TutorialTip.js"></script>
+ <script type="text/javascript" src="src/Villager.js"></script>
+ <script type="text/javascript" src="src/Lamppost.js"></script>
+
+ <script type="text/javascript">
+ var app = null;
+
+ window.onload = function() {
+ utils.loadShaderXml("src/render/shaders.xml", null, function(shaders) {
+ if (shaders instanceof Exception) {
+ app = shaders;
+ } else {
+ try {
+ app = new App('canvas', shaders, null);
+ } catch (e) {
+ app = e;
+ }
+ }
+ });
+
+ document.onselectstart = function () {
+ return false;
+ };
+ };
+
+ function application() {
+ if (app == null) {
+ alert("Application is absent");
+ throw "no application";
+ } else if (app instanceof Exception) {
+ alert("An exception occured while creating the application:\n" + app.message);
+ throw app;
+ } else {
+ return app;
+ }
+ }
+ </script>
+
+ <style type="text/css">
+ body{
+ margin: 0px; padding: 0px; overflow: hidden;
+ background: #000;
+ }
+ #canvas-holder.active {
+ position: absolute;
+ padding: 0px;
+ left: 50%;
+ top: 50%;
+ }
+
+ #canvas-holder.inactive {
+ position: absolute;
+ top:50%;
+ width: 100%;
+ text-align: center;
+ }
+
+ #canvas {
+ padding: 0px;
+ width: 100%;
+ height: 100%;
+ color: #fff;
+ font-family: Allan, Arial;
+ font-size: 40px;
+ }
+ </style>
+</head>
+<body>
+<div id="canvas-holder" class="inactive">
+ <div id="canvas">Emberwind is loading...</div>
+</div>
+<div style="font-family: Lobster; visibility: hidden">one</div>
+<div style="font-family: Allan; visibility: hidden">two</div>
+<div style="font-family: Meddon; visibility: hidden">three</div>
+<div style="font-family: Cuprum; visibility: hidden">four</div>
+</body>
+</html>
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181 resources/localized/dutch/dialogue.json
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+[
+ {
+ "trigger": "enter",
+ "cues": [
+ {
+ "text": "Graman! Wat is hier in godsnaam aan de hand?!",
+ "who": "Kindle",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Kwelgeesten!",
+ "who": "Graham",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Kwelgeesten?! Je maakt vast een grapje.",
+ "who": "Kindle",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Grendale wordt aangevallen door kwelgeesten, de dorpsbewoners hebben je hulp nodig.",
+ "who": "Graham",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Maak je geen zorgen, Wick en ik zullen het afhandelen.",
+ "who": "Kindle",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_0_H1"
+ },
+ {
+ "trigger": "enter",
+ "cues": [
+ {
+ "text": "Oorlogsschepen van de kwelgeesten vuren vaten af op de stad.",
+ "who": "Wick",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Dat lijkt op een volledige invasie.",
+ "who": "Kindle",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Gnoom alarm! Pak ze jongens!",
+ "who": "Scout",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "stage1"
+ },
+ {
+ "trigger": "man3",
+ "cues": [
+ {
+ "text": "Kindle, red het volk van Grendale.",
+ "who": "Graham",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_0_H1"
+ },
+ {
+ "trigger": "girl_1",
+ "cues": [
+ {
+ "text": "Ik heb een oude wensput in mijn achtertuin.",
+ "who": "Villager2",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_1_H1"
+ },
+ {
+ "trigger": "male_1",
+ "cues": [
+ {
+ "text": "Om te kunnen verdoven moet je meer kracht geven aan je klappen.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_1_H2"
+ },
+ {
+ "trigger": "male_2",
+ "cues": [
+ {
+ "text": "Donguri zijn de droom van elke ontdekkingsreiziger.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_1_H3"
+ },
+ {
+ "trigger": "male_3",
+ "cues": [
+ {
+ "text": "Elk huis met lampen aan is beschermd.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H1"
+ },
+ {
+ "trigger": "male_4",
+ "cues": [
+ {
+ "text": "Vuurvliegjes zullen oplichten als zich dichtbij geheimen bevinden.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H2"
+ },
+ {
+ "trigger": "girl_2",
+ "cues": [
+ {
+ "text": "Misbruik Brownies niet als je hun hulp wilt.",
+ "who": "Villager2",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H3"
+ },
+ {
+ "trigger": "girl_3",
+ "cues": [
+ {
+ "text": "Mijn vriendin Sue is in het dorp Mimiga gaan wonen.",
+ "who": "Villager2",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H4"
+ },
+ {
+ "trigger": "male_5",
+ "cues": [
+ {
+ "text": "Je stop zal een reeks van ontploffingen veroorzaken in het heetst van de strijd.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H4"
+ }
+]
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159 resources/localized/dutch/stringtable.json
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+{
+ "STR_BUBBA_GOODBYE": "Mama!",
+ "STR_NO": "Annuleren",
+ "STR_WELCOME": "Welkom Kindle",
+ "STR_STAGE_0": "Boulderhood meer",
+ "STR_STAGE_1": "Smaragdgroene kust",
+ "STR_STAGE_2": "Glenbrook",
+ "STR_BUBBA_GREETING": "Laten we beginnen!",
+ "STR_AREA_OUTER": "Buiten Grendale",
+ "STR_WICK": "Wick",
+ "STR_GRAHAM_ENEMY_ANNOYED1": "Haal die snotjongens van me af!",
+ "STR_LAZE_ANNOYED1": "Haal me op!",
+ "STR_TALLY_SPEED": "Snelheidsbonus",
+ "STR_TUTIPCARD_FLURRY": "Windvlaag",
+ "STR_STAGE_DOCKS": "Portuairk",
+ "STR_VILLAGER_ENEMY_ANNOYED1": "Help me!",
+ "STR_BUBBA": "Bubba",
+ "STR_YOUR_BEST_TIME": "Je beste tijd:",
+ "STR_GRAHAM_ENEMY_ANNOYED3": "Oei, mijn lever!",
+ "STR_GRAHAM_ENEMY_ANNOYED2": "Kindle, pak ze!",
+ "STR_WHO_R_U": "Wie ben jij?",
+ "STR_VILLAGER_ANNOYED4": "Hij is kwelgeesticidaal!",
+ "STR_VILLAGER_ANNOYED2": "Niet doen, Peck!",
+ "STR_FULLSCREEN": "Beeldvullend",
+ "STR_VILLAGER_ANNOYED1": "Let op de knie\u00ebn!",
+ "STR_WICK_STAGE_COMPLETE_NO_HOUSES": "Ik zie je op het dak!",
+ "STR_QUIT": "Afsluiten",
+ "STR_DIZE_GOODBYE": "Wegrennen!",
+ "STR_UNKNOWN_SPEAKER": "???",
+ "STR_BERNIE": "Bernie",
+ "STR_WICK_INTERACT_DOCKS": "Schiet op! Activeer de mortieren!",
+ "STR_TAP_SCREEN_TO_CONTINUE": "Druk op een toets om door te gaan",
+ "STR_TALLY_MULTIPLIER_FORMAT": "x%d",
+ "STR_AREA_ELDER": "De Elderwood",
+ "STR_BERNIE_GREETING": "Burn baby, BURN!",
+ "STR_INTRO8": "H\u00e9! Wacht op me, stelletje malloten!",
+ "STR_TUTIPCARD_JUMP_CLIMB": "Springen / klimmen",
+ "STR_INTRO_HOMESTEAD": "Gnomestead",
+ "STR_BACKSTORY6": "Tevreden met de voortgang van zijn koninkrijk, plande koning Gyro een datum om het te vieren.\\nHet gehele koninkrijk zou in de herfst naar vuurwerk kijken en hun magen vullen onder de maan.\\n\\n",
+ "STR_BACKSTORY7": "(klik om door te gaan)",
+ "STR_BACKSTORY4": "Toen ze wegen aanlegden en straatlantaarns plaatsten werd de bescherming van de geesten van de Elderwood minder noodzakelijk.\\n\\n",
+ "STR_BACKSTORY5": "Jaren gingen voorbij en het volk van Grendale leidde een veilig en comfortabel leven.\\n\\n",
+ "STR_BACKSTORY2": "Toen koning Gyro werd gekroond veranderde alles.\\n\\n",
+ "STR_BACKSTORY3": "De koning had een passie voor techniek en al snel liet hij zijn volk industri\u00eble uitvindingen bouwen om het leven makkelijker te maken.\\n\\n",
+ "STR_BACKSTORY0": "Het land Dalriada is het begin van vele verhalen, maar het is ook de opkomst van de grootste koning en de kleinste kampioen die we vandaag de dag kennen.\\n\\n",
+ "STR_BACKSTORY1": "Vele jaren geleden werd het koninkrijk Grendale beschermd door de bewakers der aarde. Kwelgeesten, brownies en elfen waakten over het volk.\\n\\n",
+ "STR_TUTIPCARD_BARREL_ROLL": "Tonnen rollen",
+ "STR_HELP_AND_OPTIONS": "Help&Opties",
+ "STR_TUTIPCARD_WHIRLWIND": "Wervelwind",
+ "STR_EXIT_TO_MENU": "Naar menu gaan",
+ "STR_TALLY_BOSS": "Bazenbonus",
+ "STR_WIDESCREEN": "Breedbeeld",
+ "STR_SOUND_VOLUME": "Geluidsvolume",
+ "STR_TUTIPCARD_ENTER": "Treed binnen",
+ "STR_TALLY_ACORN": "Donguri",
+ "STR_WICK_ANNOYED6": "Ik zal je hoofd opeten!",
+ "STR_WICK_ANNOYED4": "Ik dacht dat we vrienden waren!",
+ "STR_WICK_ANNOYED5": "Raad eens wie er naar huis loopt?",
+ "STR_WICK_ANNOYED2": "Kindle!",
+ "STR_SKIP": "overslaan",
+ "STR_WICK_ANNOYED1": "Bekijk het!",
+ "STR_DELETE_USER": "Wil je echt karakter '%NAAM%' wissen?",
+ "STR_TALLY_GREMLIN": "Gremlins",
+ "STR_TUTIPCARD_TIER1": "Basisvaardigheid",
+ "STR_VILLAGER_GREETING": "Dankjewel, kleintje!",
+ "STR_WICK_INTERACT_BOSS": "Ga er achteraan, Kindle!",
+ "STR_OK": "OK",
+ "STR_SHOWTUTORIAL": "Tutorial tips tonen",
+ "STR_WICK_INTERACT_NO_HOUSES": "Pak die kwelgeesten!",
+ "STR_RESUME_MENU": "Terug naar menu",
+ "STR_INTRO1": "Kindle!",
+ "STR_TUTIPCARD_HIDE_UNHIDE": "Verbergen / Tonen",
+ "STR_INTRO2": "Kindle, Kindle!",
+ "STR_BACK": "Terug",
+ "STR_DIZE_ANNOYED1": "Wil je vechten?",
+ "STR_TALLY_FLAMESPRITE": "Vuurelf",
+ "STR_FLOATINTERACT": "Drijvende interactie",
+ "STR_INTRO4": "Maar vanavond is de grote viering van de koning.",
+ "STR_LAZE_GREETING": "Het is dutjestijd!",
+ "STR_ENTER_NAME": "Naam invoeren",
+ "STR_INTRO5": "Ik weet het! Wat moeten we doen?",
+ "STR_LUCKY_GOODBYE": "Terugtrekken!",
+ "STR_PRESS_TO_CONTINUE": "druk op een toets om door te gaan",
+ "STR_INTRO6": "Ik ben bezorgd.",
+ "STR_TALLY_HERO": "Heldenbonus",
+ "STR_AREA_INNER": "Centrum Grendale",
+ "STR_INTRO7": "Laten we Graham bezoeken, hij weet wel wat er aan de hand is.",
+ "STR_AREA_URBAN": "De stad Grendale",
+ "STR_PRESS_START": "- druk op een toets -",
+ "STR_LUCKY_ANNOYED1": "Sla me niet!",
+ "STR_FLAMESPRITE": "Vuurelf",
+ "STR_DIZE_GREETING": "Draaien!",
+ "STR_WICK_STAGE_COMPLETE_GNOMESTEAD": "Kom op, we gaan ervoor!",
+ "STR_DIZE": "Toss",
+ "STR_STAGE_UNDERWORLD": "Devole",
+ "STR_TUTIPCARD_CANNON_BALL": "Kanonskogel",
+ "STR_CREDITS": "Credits",
+ "STR_TUTIPCARD_TIER2": "Geavanceerde vaardigheid",
+ "STR_RETRY_OR_QUIT": "Grendale heeft je nodig!",
+ "STR_OPTIONS": "Opties",
+ "STR_WICK_STAGE_COMPLETE_DOCKS": "Klaar om te gaan, Kindle.",
+ "STR_VILLAGER": "Dorpsbewoner",
+ "STR_RETRY": "Doorgaan",
+ "STR_CREATE_NEW": "Cree\u00ebr nieuwe",
+ "STR_WICK_BONUS_ANNOYED1": "Au!",
+ "STR_WICK_BONUS_ANNOYED2": "Kijk uit, Kindle!",
+ "STR_LUCKY_GREETING": "Laten we noten gaan halen!",
+ "STR_GYRO": "Koning Gyro",
+ "STR_CANDLEFINGER": "Candlefinger",
+ "STR_FLAMESPRITE_COLLECT2": "Vind 1 of meer van ons en we zullen je vuur opstoken.",
+ "STR_FLAMESPRITE_COLLECT1": "Vind 2 of meer van ons en we zullen je vuur opstoken.",
+ "STR_TUTIPCARD_DASH": "Haasten",
+ "STR_TUTIPCARD_ATTACK": "Aanvallen",
+ "STR_TALLY_HOUSE": "Huizen",
+ "STR_TALLY_MULTIPLIER_SUBTEXT": "Vermenigvuldiger",
+ "STR_TALLY_BROWNIE": "Brownies",
+ "STR_HOW_TO_PLAY": "Speluitleg",
+ "STR_START": "Spelen",
+ "STR_LUCKY": "Gelukkig",
+ "STR_JUMPONDPAD": "Spring op dpad",
+ "STR_INTRO3": "Koning Gyro en zijn ridders zijn verdwenen!",
+ "STR_WICK_ANNOYED3": "Stop het!",
+ "STR_TUTORIAL1": "Steek haarden aan door ze aan te raken om te voorkomen dat kwelgeesten het huis binnendringen.",
+ "STR_VILLAGER_ANNOYED3": "Ik heb geen eten meer!",
+ "STR_TUTIPCARD_SLIDE": "Glijden",
+ "STR_BUBBA_ANNOYED1": "Terug!",
+ "STR_TAP_SCREEN": "- tik op het scherm -",
+ "STR_MUSIC_VOLUME": "Muziekvolume",
+ "STR_STAGE_HOME": "Gnomestead",
+ "STR_LOADING": "Laden...",
+ "STR_VILLAGER_ENEMY_ANNOYED3": "Ze zijn overal!",
+ "STR_VILLAGER_ENEMY_ANNOYED2": "Stop die kleine monsters!",
+ "STR_LAZE": "Nod",
+ "STR_YES": "OK",
+ "STR_CHANGE_USER": "Nieuwe speler",
+ "STR_TALLY_CHEST": "Kisten",
+ "STR_TUTIPCARD_WALK": "Wandeling",
+ "STR_TUTIPCARD_ROCKET_JUMP": "Raketsprong",
+ "STR_BEST_TIME": "Beste tijd:",
+ "STR_RESUME_GAME": "Spel hervatten",
+ "STR_WICK_INTERACT": "Schiet op! Help de dorpsbewoners naar hun huis te komen!",
+ "STR_BERNIE_ANNOYED1": "Ik zal je helpen!",
+ "STR_BROWNIE_GREET": "Geef me de vijf, Kindle!",
+ "STR_KINDLE": "Kindle",
+ "STR_STAGE_COMPLETED": "Level voltooid",
+ "STR_GRAHAM_ANNOYED1": "Let op de knie\u00ebn!",
+ "STR_GRAHAM_ANNOYED2": "Oei, mijn lever!",
+ "STR_GRAHAM_ANNOYED3": "Jongen, wees geen watje!",
+ "STR_GRAHAM_ANNOYED4": "Hou vol, ik geef je rugdekking!",
+ "STR_HIGHSCORE": "Topscores",
+ "STR_WICK_STAGE_COMPLETE": "Kom terug, Kindle!",
+ "STR_INTRO_ELDERWOOD": "Elderwood",
+ "STR_LAZE_GOODBYE": "Te laat!",
+ "STR_CHAIN_COMBO": "Ketting",
+ "STR_GRAHAM": "Graham",
+ "STR_TAP_SCREEN_TO_SKIP": "Druk op een toets om over te slaan",
+ "STR_DELETE": "Wissen",
+ "STR_BERNIE_GOODBYE": "Je ligt onder VUUR!"
+}
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181 resources/localized/english/dialogue.json
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+[
+ {
+ "trigger": "enter",
+ "cues": [
+ {
+ "text": "Graham! What the heck is going on in here!?",
+ "who": "Kindle",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Gremlins!",
+ "who": "Graham",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Gremlins!? You've got to be kidding me.",
+ "who": "Kindle",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Grendale is under siege by gremlins, the villagers need your help.",
+ "who": "Graham",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Don't worry, Wick and I will deal with them.",
+ "who": "Kindle",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_0_H1"
+ },
+ {
+ "trigger": "enter",
+ "cues": [
+ {
+ "text": "Gremlin warships are firing barrels into the city.",
+ "who": "Wick",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Seems like a full on invasion.",
+ "who": "Kindle",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Gnome alert! Get 'em boys!",
+ "who": "Scout",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "stage1"
+ },
+ {
+ "trigger": "man3",
+ "cues": [
+ {
+ "text": "Kindle, save the people of Grendale.",
+ "who": "Graham",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_0_H1"
+ },
+ {
+ "trigger": "girl_1",
+ "cues": [
+ {
+ "text": "I have an old wishing well in my backyard.",
+ "who": "Villager2",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_1_H1"
+ },
+ {
+ "trigger": "male_1",
+ "cues": [
+ {
+ "text": "You need to lean into your hits to stun.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_1_H2"
+ },
+ {
+ "trigger": "male_2",
+ "cues": [
+ {
+ "text": "Donguri are an explorer's dream.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_1_H3"
+ },
+ {
+ "trigger": "male_3",
+ "cues": [
+ {
+ "text": "Any house with the lights on is protected.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H1"
+ },
+ {
+ "trigger": "male_4",
+ "cues": [
+ {
+ "text": "Fireflies glow when secrets are near.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H2"
+ },
+ {
+ "trigger": "girl_2",
+ "cues": [
+ {
+ "text": "Don't abuse Brownies if you want their help.",
+ "who": "Villager2",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H3"
+ },
+ {
+ "trigger": "girl_3",
+ "cues": [
+ {
+ "text": "My friend Sue went to live in Mimiga village.",
+ "who": "Villager2",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H4"
+ },
+ {
+ "trigger": "male_5",
+ "cues": [
+ {
+ "text": "Your cane will chain burst when in the heat of combat.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H4"
+ }
+]
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160 resources/localized/english/stringtable.json
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+{
+ "STR_BUBBA_GOODBYE": "Mommy!",
+ "STR_NO": "Cancel",
+ "STR_WELCOME": "Welcome Kindle",
+ "STR_STAGE_0": "Boulderhood Lake",
+ "STR_STAGE_1": "Emerald Shores",
+ "STR_STAGE_2": "Glenbrook",
+ "STR_BUBBA_GREETING": "Let's get poppin!",
+ "STR_AREA_OUTER": "Outer Grendale",
+ "STR_WICK": "Wick",
+ "STR_GRAHAM_ENEMY_ANNOYED1": "Get those whippersnappers off me!",
+ "STR_LAZE_ANNOYED1": "Pick me up!",
+ "STR_TALLY_SPEED": "Speed bonus",
+ "STR_TUTIPCARD_FLURRY": "Flurry",
+ "STR_STAGE_DOCKS": "Portuairk",
+ "STR_VILLAGER_ENEMY_ANNOYED1": "Help me!",
+ "STR_BUBBA": "Bubba",
+ "STR_YOUR_BEST_TIME": "Your best time:",
+ "STR_GRAHAM_ENEMY_ANNOYED3": "Ouch, my liver!",
+ "STR_GRAHAM_ENEMY_ANNOYED2": "Kindle, take em!",
+ "STR_WHO_R_U": "Who are you?",
+ "STR_VILLAGER_ANNOYED4": "He's gone gnomicidal!",
+ "STR_VILLAGER_ANNOYED2": "Don't, Peck!",
+ "STR_FULLSCREEN": "Fullscreen",
+ "STR_VILLAGER_ANNOYED1": "Watch the knees!",
+ "STR_WICK_STAGE_COMPLETE_NO_HOUSES": "I'll meet you on the roof!",
+ "STR_QUIT": "Quit",
+ "STR_DIZE_GOODBYE": "Run away!",
+ "STR_UNKNOWN_SPEAKER": "???",
+ "STR_BERNIE": "Bernie",
+ "STR_WICK_INTERACT_DOCKS": "Hurry! Activate the mortars!",
+ "STR_TAP_SCREEN_TO_CONTINUE": "tap to continue",
+ "STR_TALLY_MULTIPLIER_FORMAT": "x%d",
+ "STR_AREA_ELDER": "The Elderwood",
+ "STR_BERNIE_GREETING": "Burn baby, BURN!",
+ "STR_INTRO8": "Hey! Wait for me you dorks!",
+ "STR_TUTIPCARD_JUMP_CLIMB": "Jump/Climb",
+ "STR_INTRO_HOMESTEAD": "Gnomestead",
+ "STR_BACKSTORY6": "Satisfied with his kingdom's progress king Gyro called for a grand celebration. The entire kingdom would enjoy fireworks and fill their tummies under an autumn moon.\\n\\n",
+ "STR_BACKSTORY7": "(tap screen to continue)",
+ "STR_BACKSTORY4": "As they laid down roads and put up street lights, the protection of the Elderwood spirits became less necessary.\\n\\n",
+ "STR_BACKSTORY5": "Years passed as the people of Grendale enjoyed a life of comfort and safety.\\n\\n",
+ "STR_BACKSTORY2": "When king Gyro was crowned, things changed.\\n\\n",
+ "STR_BACKSTORY3": "The king was passionate about engineering and soon had his people building industrial inventions to make life easier.\\n\\n",
+ "STR_BACKSTORY0": "The land of Dalriada is a spring of many tales, but it is the rise of its greatest king and smallest champion that we share today.\\n\\n",
+ "STR_BACKSTORY1": "Many ages ago the Kingdom of Grendale stood protected by guardians of the earth. Gnomes, brownies and fairies watched over its people.\\n\\n",
+ "STR_TUTIPCARD_BARREL_ROLL": "Barrel Roll",
+ "STR_HELP_AND_OPTIONS": "Help&Options",
+ "STR_TUTIPCARD_WHIRLWIND": "Whirlwind",
+ "STR_EXIT_TO_MENU": "Exit to Menu",
+ "STR_SWAP_CONTROLS": "Swap controls",
+ "STR_TALLY_BOSS": "Boss bonus",
+ "STR_WIDESCREEN": "Widescreen",
+ "STR_SOUND_VOLUME": "Sound volume",
+ "STR_TUTIPCARD_ENTER": "Enter",
+ "STR_TALLY_ACORN": "Donguri",
+ "STR_WICK_ANNOYED6": "I'll eat your head!",
+ "STR_WICK_ANNOYED4": "I thought we were friends!",
+ "STR_WICK_ANNOYED5": "Guess who's walking home?",
+ "STR_WICK_ANNOYED2": "Kindle!",
+ "STR_SKIP": "skip",
+ "STR_WICK_ANNOYED1": "Watch it!",
+ "STR_DELETE_USER": "Really delete character 'Kindle'?",
+ "STR_TALLY_GREMLIN": "Gremlins",
+ "STR_TUTIPCARD_TIER1": "Basic Skill",
+ "STR_VILLAGER_GREETING": "Thanks, little one!",
+ "STR_WICK_INTERACT_BOSS": "After them Kindle!",
+ "STR_OK": "Ok",
+ "STR_SHOWTUTORIAL": "Show tutorial tips",
+ "STR_WICK_INTERACT_NO_HOUSES": "Go get those gremlins!",
+ "STR_RESUME_MENU": "Back to Menu",
+ "STR_INTRO1": "Kindle!",
+ "STR_TUTIPCARD_HIDE_UNHIDE": "Hide/Unhide",
+ "STR_INTRO2": "Kindle, Kindle!",
+ "STR_BACK": "Back",
+ "STR_DIZE_ANNOYED1": "You wanna fight?",
+ "STR_TALLY_FLAMESPRITE": "Flamesprite",
+ "STR_FLOATINTERACT": "Floating interact",
+ "STR_INTRO4": "But tonight is the king's big celebration.",
+ "STR_LAZE_GREETING": "It's nap time!",
+ "STR_ENTER_NAME": "Enter name",
+ "STR_INTRO5": "I know! What are we going to do?",
+ "STR_LUCKY_GOODBYE": "Retreat!",
+ "STR_PRESS_TO_CONTINUE": "tap screen to continue",
+ "STR_INTRO6": "I'm worried.",
+ "STR_TALLY_HERO": "Hero bonus",
+ "STR_AREA_INNER": "Inner Grendale",
+ "STR_INTRO7": "Let's visit Graham, he'll know what's going on.",
+ "STR_AREA_URBAN": "Urban Grendale",
+ "STR_PRESS_START": "- tap screen -",
+ "STR_LUCKY_ANNOYED1": "Don't hit me!",
+ "STR_FLAMESPRITE": "Flamesprite",
+ "STR_DIZE_GREETING": "Spin it!",
+ "STR_WICK_STAGE_COMPLETE_GNOMESTEAD": "C'mon, let's go stubby!",
+ "STR_DIZE": "Toss",
+ "STR_STAGE_UNDERWORLD": "Devole",
+ "STR_TUTIPCARD_CANNON_BALL": "Cannon Ball",
+ "STR_CREDITS": "Credits",
+ "STR_TUTIPCARD_TIER2": "Advanced Skill",
+ "STR_RETRY_OR_QUIT": "Grendale needs you!",
+ "STR_OPTIONS": "Options",
+ "STR_WICK_STAGE_COMPLETE_DOCKS": "Ready for lift off Kindle",
+ "STR_VILLAGER": "Villager",
+ "STR_RETRY": "Continue",
+ "STR_CREATE_NEW": "Create new",
+ "STR_WICK_BONUS_ANNOYED1": "Ouch!",
+ "STR_WICK_BONUS_ANNOYED2": "Watch out Kindle!",
+ "STR_LUCKY_GREETING": "Let's get nuts!",
+ "STR_GYRO": "King Gyro",
+ "STR_CANDLEFINGER": "Candlefinger",
+ "STR_FLAMESPRITE_COLLECT2": "Find 1 more of us and we will feed your fire.",
+ "STR_FLAMESPRITE_COLLECT1": "Find 2 more of us and we will feed your fire.",
+ "STR_TUTIPCARD_DASH": "Rush",
+ "STR_TUTIPCARD_ATTACK": "Attack",
+ "STR_TALLY_HOUSE": "Houses",
+ "STR_TALLY_MULTIPLIER_SUBTEXT": "Multiplier",
+ "STR_TALLY_BROWNIE": "Brownies",
+ "STR_HOW_TO_PLAY": "How to play",
+ "STR_START": "Start game",
+ "STR_LUCKY": "Lucky",
+ "STR_JUMPONDPAD": "Jump on dpad",
+ "STR_INTRO3": "King Gyro and his knights have vanished!",
+ "STR_WICK_ANNOYED3": "Stop it!",
+ "STR_TUTORIAL1": "Light fireplaces by touching them to stop gremlins from getting inside the house.",
+ "STR_VILLAGER_ANNOYED3": "I don't have any more food!",
+ "STR_TUTIPCARD_SLIDE": "Slide",
+ "STR_BUBBA_ANNOYED1": "Back off!",
+ "STR_TAP_SCREEN": "- tap screen -",
+ "STR_MUSIC_VOLUME": "Music volume",
+ "STR_STAGE_HOME": "Gnomestead",
+ "STR_LOADING": "Loading...",
+ "STR_VILLAGER_ENEMY_ANNOYED3": "They are everywhere!",
+ "STR_VILLAGER_ENEMY_ANNOYED2": "Stop these little monsters!",
+ "STR_LAZE": "Nod",
+ "STR_YES": "Ok",
+ "STR_CHANGE_USER": "New player",
+ "STR_TALLY_CHEST": "Chests",
+ "STR_TUTIPCARD_WALK": "Walk",
+ "STR_TUTIPCARD_ROCKET_JUMP": "Rocket Jump",
+ "STR_BEST_TIME": "Best time:",
+ "STR_RESUME_GAME": "Resume game",
+ "STR_WICK_INTERACT": "Hurry! Help the villagers in their homes!",
+ "STR_BERNIE_ANNOYED1": "I'll help you!",
+ "STR_BROWNIE_GREET": "Kindle, High five!",
+ "STR_KINDLE": "Kindle",
+ "STR_STAGE_COMPLETED": "Stage completed",
+ "STR_GRAHAM_ANNOYED1": "Watch the knees!",
+ "STR_GRAHAM_ANNOYED2": "Ouch, my liver!",
+ "STR_GRAHAM_ANNOYED3": "Mate, don't be a dropkick!",
+ "STR_GRAHAM_ANNOYED4": "Keep it up, I'll PK you!",
+ "STR_HIGHSCORE": "Highscores",
+ "STR_WICK_STAGE_COMPLETE": "Return to me, Kindle!",
+ "STR_INTRO_ELDERWOOD": "Elderwood",
+ "STR_LAZE_GOODBYE": "Too late!",
+ "STR_CHAIN_COMBO": "Chain",
+ "STR_GRAHAM": "Graham",
+ "STR_TAP_SCREEN_TO_SKIP": "tap to skip",
+ "STR_DELETE": "Delete",
+ "STR_BERNIE_GOODBYE": "You're FIRED!"
+}
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181 resources/localized/french/dialogue.json
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+[
+ {
+ "trigger": "enter",
+ "cues": [
+ {
+ "text": "Graham ! Que se passe-t-il ici ?",
+ "who": "Kindle",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Des gremlins !",
+ "who": "Graham",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Des gremlins ?! Tu plaisantes ?",
+ "who": "Kindle",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Grendale est assi\u00e9g\u00e9e par les gremlins, les villageois ont besoin de ton aide.",
+ "who": "Graham",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Ne t'inqui\u00e8te pas, M\u00e8che et moi allons leur r\u00e9gler leur compte.",
+ "who": "Kindle",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_0_H1"
+ },
+ {
+ "trigger": "enter",
+ "cues": [
+ {
+ "text": "Les vaisseaux gremlins tirent sur la ville.",
+ "who": "Wick",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "\u00c7a m'a tout l'air d'une invasion.",
+ "who": "Kindle",
+ "pause": 0.5,
+ "time": 3.0
+ },
+ {
+ "text": "Gnomes rep\u00e9r\u00e9s ! \u00c0 vous de jouer, les gars !",
+ "who": "Scout",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "stage1"
+ },
+ {
+ "trigger": "man3",
+ "cues": [
+ {
+ "text": "Bras\u00e9ro, sauve le peuple de Grendale.",
+ "who": "Graham",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_0_H1"
+ },
+ {
+ "trigger": "girl_1",
+ "cues": [
+ {
+ "text": "J'ai un vieux puits \u00e0 voeux dans mon jardin.",
+ "who": "Villager2",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_1_H1"
+ },
+ {
+ "trigger": "male_1",
+ "cues": [
+ {
+ "text": "Mets ton poids \u00e0 profit lorsque tu assommes quelqu'un.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_1_H2"
+ },
+ {
+ "trigger": "male_2",
+ "cues": [
+ {
+ "text": "Les donguris sont le r\u00eave de tout explorateur.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_1_H3"
+ },
+ {
+ "trigger": "male_3",
+ "cues": [
+ {
+ "text": "Toutes les maisons \u00e9clair\u00e9es sont prot\u00e9g\u00e9es.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H1"
+ },
+ {
+ "trigger": "male_4",
+ "cues": [
+ {
+ "text": "Les lucioles luisent lorsqu'un secret est proche.",
+ "who": "Villager1",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H2"
+ },
+ {
+ "trigger": "girl_2",
+ "cues": [
+ {
+ "text": "Respecte les brownies si tu veux qu'ils t'aident.",
+ "who": "Villager2",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H3"
+ },
+ {
+ "trigger": "girl_3",
+ "cues": [
+ {
+ "text": "Mon amie Sara est partie vivre au village Mimiga.",
+ "who": "Villager2",
+ "pause": 0.5,
+ "time": 3.0
+ }
+ ],
+ "triggered": false,
+ "stage": "Stage_2_H4"
+ },