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Update README.md

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daar committed Jan 3, 2018
1 parent 7128a91 commit 93f3d5ee748a8b6e5e5249639c8647406d76694d
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@@ -15,8 +15,8 @@ The following is a basic outline for compiling and installing OpSim...
- To build you'll first need to setup a build environment. The procedure for this can vary depending on your OS so I'll only cover the high points...
- You'll need the latest stable version of the [Free Pascal Compiler](https://freepascal.org/)
- OpSim uses [pmake](https://github.com/daar/pmake) to build the sources
- Once you have a working build environment you can setup the build by creating a subfolder in the trunk and running `pmake ..` for an out of source build
- OpSim is designed to require a minimum set of dependencies. As of now only the readily available OpenGL is required.
- Once you have a working build environment you can setup the build by creating a subfolder in the trunk (e.g. build) and running `pmake ..` for an out of source build
- OpSim is designed to require a minimum set of dependencies. As of now only the readily available [OpenGL](http://www.opengl.org) is required.
- You can now build OpSim by issuing `./make`
- To install OpSim, including all platform dependent libraries, scripts and other supporting files issue a `./make install`
- If all goes well OpSim will be compiled and installed on your machine

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