diff --git a/.github/images/logos/omath_logo_macro.png b/.github/images/logos/omath_logo_macro.png new file mode 100644 index 00000000..c9e3c8de Binary files /dev/null and b/.github/images/logos/omath_logo_macro.png differ diff --git a/.github/images/logos/omath_logo_mega.png b/.github/images/logos/omath_logo_mega.png new file mode 100644 index 00000000..db50b1a2 Binary files /dev/null and b/.github/images/logos/omath_logo_mega.png differ diff --git a/.github/images/logos/omath_logo_micro.png b/.github/images/logos/omath_logo_micro.png new file mode 100644 index 00000000..54eae1d1 Binary files /dev/null and b/.github/images/logos/omath_logo_micro.png differ diff --git a/.github/images/logos/omath_logo_nano.png b/.github/images/logos/omath_logo_nano.png new file mode 100644 index 00000000..07dacfb0 Binary files /dev/null and b/.github/images/logos/omath_logo_nano.png differ diff --git a/.github/images/showcase/apex.png b/.github/images/showcase/apex.png new file mode 100644 index 00000000..17ba276f Binary files /dev/null and b/.github/images/showcase/apex.png differ diff --git a/.github/images/showcase/cod_bo2.png b/.github/images/showcase/cod_bo2.png new file mode 100644 index 00000000..37c352d3 Binary files /dev/null and b/.github/images/showcase/cod_bo2.png differ diff --git a/.github/images/showcase/cs2.jpeg b/.github/images/showcase/cs2.jpeg new file mode 100644 index 00000000..6fd47cd2 Binary files /dev/null and b/.github/images/showcase/cs2.jpeg differ diff --git a/.github/psd/omath.psd b/.github/psd/omath.psd new file mode 100644 index 00000000..12acf2d1 Binary files /dev/null and b/.github/psd/omath.psd differ diff --git a/CREDITS.md b/CREDITS.md index ff9b60a0..70b42bba 100644 --- a/CREDITS.md +++ b/CREDITS.md @@ -2,7 +2,7 @@ Thanks to everyone who made this possible, including: -- Saikari aka luadebug for VCPKG port. +- Saikari aka luadebug for VCPKG port and awesome new initial logo design. And a big hand to everyone else who has contributed over the past! diff --git a/README.md b/README.md index d47e66db..73a67908 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@
-![banner](https://github.com/orange-cpp/omath/blob/main/.github/images/banner.png?raw=true) +![banner](.github/images/logos/omath_logo_macro.png) ![GitHub License](https://img.shields.io/github/license/orange-cpp/omath) ![GitHub contributors](https://img.shields.io/github/contributors/orange-cpp/omath) @@ -83,11 +83,11 @@ for (auto ent: apex_sdk::EntityList::GetAllEntities()) With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/). -![banner](https://i.imgur.com/lcJrfcZ.png) +![banner](.github/images/showcase/apex.png) Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2! -![banner](https://i.imgur.com/F8dmdoo.png) +![banner](.github/images/showcase/cod_bo2.png) Or create simple trigger bot with embeded traceline from omath::collision::LineTrace -![banner](https://i.imgur.com/fxMjRKo.jpeg) +![banner](.github/images/showcase/cs2.jpeg) Or even advanced projectile aimbot [Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)