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A tour of the Julia programming language, inspired by Go
Lua 2D Game Engine. Used for making classic 2D games in Lua. Engine itself is written in C++ but has a Lua API for game logic.
Reading and writing standard config files on macOS and NeXT. Just the plain text versions of the plist format.
Julia code for performing temperature, pressure and volume and buoyancy calculations.
Assembler and disassembler for the imaginary Calcutron-33 CPU implemented in Zig
A rewrite of programming examples in the book "Exploring Everyday Things with R and Ruby" into Julia
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