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AmmoBox.cpp
AmmoBox.h
FirstAidKit.cpp
FirstAidKit.h
Pickupable.cpp
Pickupable.h
README.md
ZombieCharacter.cpp
ZombieCharacter.h
ZombieController.cpp
ZombieController.h

README.md

Zombie Shootout [Roguelike 3rd Person Shooter]

Unreal Engine 4.10.2 ( C++ )

Zombie Shootout is a single player 3rd person shooter. You control a soldier in a random generated dungeon and you battle your way through unlimited waves of zombies. To survive you must make sure to take advantage of the various powerups (double damage, frost ammo, incendiary ammo, regular ammo, healtkits) that are also spawned inside the dungeon - but be aware! After every wave the zombies stats increase! You can debuff the zombies by using two main debuffs: slow or damage over time. Each effect will cancel the other one. Inside the dungeon you can find healthkits which are either instant heal or over-time heal and double damage buffs which last for some seconds.

https://www.youtube.com/watch?v=OtvDNKxoi7Q

Main Fields:

  • Gameplay Programming (C++)
  • AI Programming (C++)
  • Systems Programming (C++)

Mechanics & Systems Built:

  • Zombies AI
  • Zombie melee combat system
  • Debuff mechanics (Slow, damage over time)
  • Pickupables (Double damage, regular, incendiary and frost ammo)
  • Custom spawn system (Player, pickupables, zombie spawn points)