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GSOC 2019: Collective Behavior

Updated Aug 20, 2019

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GSOC 2019: Collective Behavior #20

Updated Aug 20, 2019
  • Summary: The main objective of this project is to develop a collective behavior mechanism for NPCs. This includes: (i) creating a collective mind mechanism for NPCs, so they can behave as a group; (ii) improving the behavior tree mechanism to allow further behavior expansion; and (iii) creating a module as a showcase/tutorial.
  • Student: Arthur / casals
  • Mentors: dkambersky, eviltak, jellysnake, theflash
  • Trello: Collective Madness
  • Slack: #ai (bridged to Discord)
  • Forum: GSoC 2019 - Collective Behavior
  • Weekly meeting: 8 am eastern us on Wednesdays (noon UTC)
  • Blog:
  • Availability: Blackout period between 29/08 and 06/09
  • Proposal: here
  • API impact:

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