Remote on multiple devices #4353
Replies: 1 comment
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Posted at 2024-10-26 by @fanoush
I think Puck is the passive side in this and it is the phone that does it. You could refuse connection on the Puck when specific device connects but that would not help much. Simplest solution that may work is changing MAC address of the Puck, you may then have different addresses for different devices so switching to right address will let specific device work with the Puck. Check this NRF_setAddress Posted at 2024-10-26 by @devsnd Ohh! You could also use Posted at 2024-10-28 by @gfwilliams Using setAddress is a good idea - that should work fine. As @fanoush says the Puck.js/etc device doesn't have any say in the matter, it's the phone/PC/etc that initiates the connection, but my changing the address you can make the Puck seem like it's a physically different device
Yes, you can do that too. Posted at 2024-10-28 by @thyttan Just a FYI re that PITA - I created an app for these situations. It's not the same solution with |
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Posted at 2024-10-26 by user159176
I am using Puck.js as a remote to play/pause music and movies on my phone and computer. It can also switch to a mode where it sends "volume down" commands to take a photo remotely on my phone.
The problem I have is that it is inconvenient to move the Puck from one device to the other. For example, if Puck is connected to my phone and I want to use it to my computer, the only way I found is to go to the bluetooth settings on the phone and "forget" the Puck device. Only then it becomes visible on other devices. I also tried simply disconnecting it, but it reconnects immediately by itself.
Is there an easier way to do it? It would be great if I could disconnect/forget all devices from the Puck itself.
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