{"payload":{"pageCount":1,"repositories":[{"type":"Public","name":"unity-jsb","owner":"iospectar","isFork":true,"description":"It brings Javascript runtime capability to Unity3D by integrating QuickJS. ","allTopics":[],"primaryLanguage":{"name":"C","color":"#555555"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":39,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-10-11T17:06:41.567Z"}},{"type":"Public","name":"meshoptimizer","owner":"iospectar","isFork":true,"description":"Mesh optimization library that makes meshes smaller and faster to render","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":453,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-10-05T01:41:38.279Z"}},{"type":"Public","name":"glTFast","owner":"iospectar","isFork":true,"description":"glTF runtime loading library for Unity","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":240,"license":"Apache License 2.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-07-28T22:26:24.015Z"}},{"type":"Public","name":"realm-dotnet","owner":"iospectar","isFork":true,"description":"Realm is a mobile database: a replacement for SQLite & ORMs","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":158,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-02-22T16:08:34.942Z"}},{"type":"Public","name":"trimesh","owner":"iospectar","isFork":true,"description":"Python library for loading and using triangular meshes.","allTopics":[],"primaryLanguage":{"name":"Python","color":"#3572A5"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":567,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2021-02-15T21:27:13.734Z"}},{"type":"Public","name":"py3dtiles","owner":"iospectar","isFork":true,"description":"Python module to manage 3DTiles format","allTopics":[],"primaryLanguage":{"name":"Python","color":"#3572A5"},"pullRequestCount":1,"issueCount":0,"starsCount":0,"forksCount":77,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2021-02-11T16:27:06.082Z"}},{"type":"Public","name":"IfcOpenShell","owner":"iospectar","isFork":true,"description":"Open source IFC library and geometry engine","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":689,"license":"GNU Lesser General Public License v3.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2021-02-08T20:07:02.542Z"}},{"type":"Public","name":"UniVDOM","owner":"iospectar","isFork":false,"description":"","allTopics":["unity3d","vdom"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2021-01-25T22:18:33.119Z"}},{"type":"Public","name":"Veauty-GameObject","owner":"iospectar","isFork":true,"description":"An implementation of a virtual object using Veauty for GameObjects.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":2,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-12-29T02:41:47.935Z"}},{"type":"Public","name":"Open3D","owner":"iospectar","isFork":true,"description":"Open3D: A Modern Library for 3D Data Processing","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":2236,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-10-05T17:15:22.179Z"}},{"type":"Public","name":"quadric-mesh-simplification","owner":"iospectar","isFork":true,"description":"Fast python implementation of the quadric mesh simplification algorithm from http://mgarland.org/files/papers/quadrics.pdf","allTopics":[],"primaryLanguage":{"name":"C","color":"#555555"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":10,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-08-29T18:38:10.392Z"}},{"type":"Public","name":"3d-tiles-samples","owner":"iospectar","isFork":true,"description":"Sample tilesets for learning how to use 3D Tiles 📚","allTopics":[],"primaryLanguage":{"name":"JavaScript","color":"#f1e05a"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":105,"license":"Apache License 2.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-07-31T19:36:45.964Z"}},{"type":"Public","name":"MixedRealityToolkit-Unity","owner":"iospectar","isFork":true,"description":"Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":2122,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-05-12T18:20:17.878Z"}},{"type":"Public","name":"build","owner":"iospectar","isFork":false,"description":"","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-04-29T08:23:07.969Z"}}],"repositoryCount":14,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"iospectar repositories"}