{"payload":{"pageCount":2,"repositories":[{"type":"Public","name":"asteroids-template-phaser","owner":"ourcade","isFork":false,"description":"A ๐ŸšงWork-in-Progress ๐ŸšงAsteroids Template written in TypeScript for Phaser 3","allTopics":["gamedev","typescript","template-project","asteroids-game","phaser3","asteroids-template"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":5,"issueCount":1,"starsCount":3,"forksCount":6,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-04-15T10:21:25.601Z"}},{"type":"Public","name":"phaser3-vite-template","owner":"ourcade","isFork":false,"description":"Make Phaser 3 games with modern frontend tooling.","allTopics":["phaser3","vite","phaser3-boilerplate"],"primaryLanguage":{"name":"JavaScript","color":"#f1e05a"},"pullRequestCount":0,"issueCount":5,"starsCount":72,"forksCount":34,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-08-24T19:32:39.896Z"}},{"type":"Public","name":"flappy-bird-hathora","owner":"ourcade","isFork":false,"description":"A basic implementation of Flappy Bird with real-time multiplayer using Hathora","allTopics":["typescript","flappy-bird","multiplayer-game","phaser3","client-side-prediction"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":0,"issueCount":0,"starsCount":32,"forksCount":5,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-08-02T19:05:52.455Z"}},{"type":"Public","name":"phaser3-homing-missile-arcade-physics","owner":"ourcade","isFork":false,"description":"An example of a homing missile in Phaser 3 with Arcade Physics. https://ourcade.github.io/phaser3-homing-missile-arcade-physics/","allTopics":[],"primaryLanguage":{"name":"JavaScript","color":"#f1e05a"},"pullRequestCount":4,"issueCount":0,"starsCount":1,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-03-02T16:32:52.306Z"}},{"type":"Public","name":"phaser3-typescript-spine","owner":"ourcade","isFork":false,"description":"Example project for Spine animations in Phaser 3 with TypeScript plus SpinePlugin typing files! ๐ŸŒŸ","allTopics":["typescript","phaser","parcel","typescript-definitions","spine","phaser3"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":5,"issueCount":1,"starsCount":18,"forksCount":7,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-03-02T11:22:40.095Z"}},{"type":"Public","name":"phaser3-winter-parallax","owner":"ourcade","isFork":false,"description":"Background parallax using TileSprites and snowfall particles in Phaser 3.50+!","allTopics":["gamedev","typescript","game-development","particles","parallax-scrolling","phaser3"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":1,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-02-10T16:47:37.914Z"}},{"type":"Public","name":"phaser3-typescript-vite-template","owner":"ourcade","isFork":false,"description":"Make Phaser 3 games with TypeScript and modern frontend tooling.","allTopics":["typescript","phaser3","vite","phaser3-boilerplate"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":3,"issueCount":0,"starsCount":119,"forksCount":42,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-01-29T07:34:56.166Z"}},{"type":"Public","name":"phaser3-breakout-matterjs-starter","owner":"ourcade","isFork":false,"description":"A Breakout or Arkanoid starter project in Phaser 3 with Matterjs","allTopics":["typescript","starter-template","phaser-game","starter-project","matter-js","phaser3"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":8,"issueCount":1,"starsCount":7,"forksCount":3,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-01-07T19:11:16.075Z"}},{"type":"Public","name":"pac-man-ghost-ai-phaser3","owner":"ourcade","isFork":false,"description":"Pac-Man Ghost AI implemented in Phaser 3 with TypeScript","allTopics":["typescript","starter-template","pac-man","phaserjs","phaser-tutorial","starter-project","phaser3"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":8,"issueCount":0,"starsCount":28,"forksCount":16,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-01-07T18:27:40.544Z"}},{"type":"Public","name":"phaser3-sokoban-template","owner":"ourcade","isFork":false,"description":"A simple Sokoban or Push-box puzzle game template with a corresponding YouTube series","allTopics":[],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":4,"issueCount":0,"starsCount":7,"forksCount":5,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-01-07T17:10:10.667Z"}},{"type":"Public","name":"phaser3-sword-rotation-arcade-physics","owner":"ourcade","isFork":false,"description":"Potential solution for Arcade Physics body that do not rotate with GameObject","allTopics":[],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":4,"issueCount":0,"starsCount":10,"forksCount":1,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-01-07T16:45:05.967Z"}},{"type":"Public","name":"pong-template-phaser3","owner":"ourcade","isFork":false,"description":"A basic Pong-style game template in Phaser 3. See how it was made in a YouTube series! ๐Ÿ•น","allTopics":[],"primaryLanguage":{"name":"JavaScript","color":"#f1e05a"},"pullRequestCount":11,"issueCount":0,"starsCount":10,"forksCount":3,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-01-07T16:24:37.316Z"}},{"type":"Public","name":"coronavirus-pop-phaser","owner":"ourcade","isFork":false,"description":"Defeat the coronavirus in a bubble shooter game template created with Phaser 3","allTopics":["gamedev","typescript","template-project","phaser-game","bubble-shooter","phaser3"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":6,"issueCount":2,"starsCount":22,"forksCount":10,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-01-07T15:52:24.472Z"}},{"type":"Public","name":"phaser3-ionic-example","owner":"ourcade","isFork":false,"description":"Basic Ionic Framework + Phaser 3 with a Flappy Bird demo in TypeScript","allTopics":[],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":25,"issueCount":1,"starsCount":7,"forksCount":2,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-01-07T14:28:16.989Z"}},{"type":"Public","name":"vscode-texture-packer","owner":"ourcade","isFork":false,"description":"This repository is mainly used as an issue tracker for the Texture Packer for VS Code extension","allTopics":["vscode","vscode-extension","texture-atlas","spritesheet-packer","spritesheets","texture-packer"],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-11-03T15:56:37.756Z"}},{"type":"Public archive","name":"phaser3-typescript-parcel-template","owner":"ourcade","isFork":false,"description":"๐Ÿ“ฆ For people who want to spend time making Phaser 3 games in TypeScript instead of configuring build tools. ๐Ÿ‘พ","allTopics":["typescript","project-template","starter-template","phaserjs","phaser3","parceljs"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":5,"issueCount":4,"starsCount":218,"forksCount":106,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-10-14T17:21:46.444Z"}},{"type":"Public archive","name":"phaser3-parcel-template","owner":"ourcade","isFork":false,"description":"Create Phaser 3 games at blazing speed with Parcel ๐Ÿš€๐ŸŽฎ๐Ÿ“ฆ ","allTopics":[],"primaryLanguage":{"name":"JavaScript","color":"#f1e05a"},"pullRequestCount":2,"issueCount":3,"starsCount":205,"forksCount":147,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-10-14T17:08:37.831Z"}},{"type":"Public","name":"sidescrolling-platformer-template-phaser3","owner":"ourcade","isFork":false,"description":"A starting template for a sidescrolling platformer game using Matter Physics in Phaser 3.50","allTopics":["gamedev","typescript","phaser","game-development","platformer","sidescroller","phaser3"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":0,"issueCount":0,"starsCount":19,"forksCount":13,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:18:13.579Z"}},{"type":"Public","name":"tic-tac-toe-multiplayer-starter","owner":"ourcade","isFork":false,"description":"Starter project for a multiplayer tic-tac-toe game using Colyseus and Phaser 3.50","allTopics":["gamedev","typescript","game-development","colyseus","phaser-tutorial","phaser3","colyseus-sample"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":0,"issueCount":1,"starsCount":22,"forksCount":8,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:16:09.054Z"}},{"type":"Public","name":"phaser3-sword-swing-attack","owner":"ourcade","isFork":false,"description":"Sword swing attack demo using Arcade Physics","allTopics":["gamedev","typescript","gameplay","phaserjs","example-project","example-code","phaser3"],"primaryLanguage":{"name":"PLSQL","color":"#dad8d8"},"pullRequestCount":0,"issueCount":0,"starsCount":6,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:15:44.328Z"}},{"type":"Public","name":"phaser3-item-shop","owner":"ourcade","isFork":false,"description":"An example of creating a Zelda-like item shop with Phaser 3.50+ and TypeScript","allTopics":["gamedev","game-development","item","example-code","zelda-like","phaser3"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":0,"issueCount":0,"starsCount":3,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:15:17.812Z"}},{"type":"Public","name":"phaser3-bomb-attack","owner":"ourcade","isFork":false,"description":"An example of adding bombs to a Phaser 3.50+ game using components","allTopics":["components","gamedev","tutorial","game-development","phaserjs","phaser3"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":1,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:14:53.182Z"}},{"type":"Public","name":"kaboomjs-snake-game","owner":"ourcade","isFork":false,"description":"Snake game starter project using Kaboom.js ๐Ÿ’ฅ","allTopics":["gamedev","game-development","snake-game","kaboom-js"],"primaryLanguage":{"name":"JavaScript","color":"#f1e05a"},"pullRequestCount":0,"issueCount":0,"starsCount":3,"forksCount":2,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:11:09.844Z"}},{"type":"Public","name":"phaser3-smart-rotation","owner":"ourcade","isFork":false,"description":"Consistently great-looking rotation tweens in Phaser 3","allTopics":[],"primaryLanguage":{"name":"JavaScript","color":"#f1e05a"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:10:45.282Z"}},{"type":"Public","name":"phaser3-matterjs-bitecs","owner":"ourcade","isFork":false,"description":"Example code for using ECS with Phaser 3 and Matter Physics","allTopics":["gamedev","game-development","ecs","entity-component-system","matter-js","example-code","phaser3"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":0,"issueCount":0,"starsCount":5,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:10:01.691Z"}},{"type":"Public","name":"phaser3-vs-kaboomjs","owner":"ourcade","isFork":false,"description":"Compare and contrast Phaser 3 and Kaboom.js to create similar game mechanics","allTopics":["typescript","example-code","phaser3","kaboom-js","kaboomjs","gamedev","game-development"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":0,"issueCount":0,"starsCount":18,"forksCount":3,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:09:37.207Z"}},{"type":"Public","name":"algorithms-a-star-pathfinding","owner":"ourcade","isFork":false,"description":"Example implementation of A* algorithm in JavaScript with an accompanying YouTube explanation video!","allTopics":["javascript","gamedev","algorithms","astar-algorithm","breadth-first-search","astar-pathfinding","modern-javascript","a-star-search","a-star-path-finding"],"primaryLanguage":{"name":"JavaScript","color":"#f1e05a"},"pullRequestCount":0,"issueCount":0,"starsCount":4,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:09:05.851Z"}},{"type":"Public","name":"threejs-getting-started","owner":"ourcade","isFork":false,"description":"Example code for getting started in Three.js by recreating the original DOOM controls","allTopics":["gamedev","threejs","typescript","game-development","threejs-learning","threejs-example"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":0,"issueCount":0,"starsCount":16,"forksCount":9,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:08:22.510Z"}},{"type":"Public","name":"phaser3-dungeon-crawler-starter","owner":"ourcade","isFork":false,"description":"A starter project for creating a Dungeon Crawler with Phaser 3","allTopics":["typescript","game-development","dungeon-crawler","starter-project","phaser3"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":2,"issueCount":3,"starsCount":102,"forksCount":63,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:06:56.833Z"}},{"type":"Public","name":"phaser3-bitecs-getting-started","owner":"ourcade","isFork":false,"description":"Example code for getting started with ECS in Phaser 3","allTopics":["gamedev","game-development","ecs","entity-component-system","phaser3"],"primaryLanguage":{"name":"TypeScript","color":"#3178c6"},"pullRequestCount":0,"issueCount":2,"starsCount":27,"forksCount":3,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-06-11T15:05:40.391Z"}}],"repositoryCount":39,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"Repositories"}