I'm a solo dev at the tip of Southern Africa building graphics systems. I build 2D/3D rendering pipelines, video rendering systems, bespoke animations, and Graphical SaaS systems.
- otgaard - my Github Pages personal site.
- Zed - A multi-pass, DAG-based, WebGL 2 shader editor with Web Component embedded player.
- Invoker - a DAG-based, scatter-gather Python engine for generating long-form documentary movies using AI.
C++ · OpenGL · TypeScript · Python · WebGL2 · GLSL · node.js · Svelte


