Releases: ousttrue/UniGLTF
Releases · ousttrue/UniGLTF
v1.27
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new version is here
2021 09
UniGLTF_VRMShaders-0.XX.0_YYYY.unitypackage
update
v1.26
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Bug Fix
Fix exporter's texture conversion for normalMap and MetallicRoughness(Enabled only last material)
Improvement
BlendShape animation export
v1.25
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Updated version to 1.25
v1.24
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Fixed runtime importer for NormalMap
Added ImporterContext.LoadCoroutine
Removed cullFront and TransparentZWrite from UniUnlit shader
v1.23
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Fixed ImporterContext.LoadAsync bug #43
Refactoring. ImporterContext.LoadAsync and Load use same code.
Importer use UniGLTF/UniUnlit shader for unlit. It support doubleSided, color mult Texture, vertexColor.
v1.22
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Fixed build error #if UNITY_EDITOR #36
Refactoring importer interface #33
Async loader #34
gltfAssetPostprocessor wait texture importing
v1.21
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Material/Texture
#12
fixed normal map import/export(editor/runtime, sRGB/linear, DXT5/not, pack/unpack)
fixed metallic roughness/occlusion map import/export
fixed emissive
added uniunlit(texture + color, double sided etc...)
Animation
implemented interpolation curve
fixed export
v1.20
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Fixed BVH loader bug in UniHumanoid
Fixed runTime normalMap load #21
v1.19
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Export alphaMode
Fixed runtime animation load. legacy = true before setCurve
Fixed export skinnedMesh without bone
v1.18
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Fixed quaternion interpolation at animation importer #19
Implemented material.alphaMode when import