This repository holds the code for various engines for interacting with the OUYA ODK.
Refer to the [OUYA Docs] for a table of content and guides for these examples.
Contributions to the OUYA Docs are submitted [here].
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|AdobeAir||Added input logging toggle|
|Android||Added video playing example that uses two activities.|
|Construct2||Avoid blocking on large audio files. Put example in play section.|
|Corona||Log the plugin version during startup|
|GameMaker||Sync the extension for both projects|
|Html5||Updated packaging scripts. Added HTML5 output from Construct 2 IAP ex…|
|Marmalade||Added logic to disable screensaver|
|MonoGame||Turn off debug drawing which uses wireframe not supported on GLES|
|Twine/ControllerExample||Use this file as a direct mapping so Java can specify the keycodes.|
|Unity||Adding cached receipt example.|
|Unreal||Added unit tests for reading bitmap pixels|
|Xamarin/InputView||Turned off logging and tested no lag on MOJO|
|.gitignore||Creating virtual controller example|
|README.md||Added doc edit link|