This repository holds the code for various engines for interacting with the OUYA ODK.
Refer to the [OUYA Docs] for a table of content and guides for these examples.
Contributions to the OUYA Docs are submitted [here].
|Failed to load latest commit information.|
|Android||Added disabling screensaver in the example|
|Construct2||Avoid blocking on large audio files. Put example in play section.|
|Corona||Upgrading support for ODK 2.0.1353|
|GameMaker||Changed controller index to be one based.|
|Html5||Updated packaging scripts. Added HTML5 output from Construct 2 IAP ex…|
|Marmalade||Added icons for virtual controller example|
|MonoGame||Loading content asynchronously can cut load times by more than half.|
|Twine/ControllerExample||Use this file as a direct mapping so Java can specify the keycodes.|
|Unity||Disable the screensaver while the game is playing|
|Unreal||Added unit tests for reading bitmap pixels|
|Xamarin/InputView||Turned off logging and tested no lag on MOJO|
|.gitignore||Add receiving of native remapped input from OUYA-Everywhere Input|
|README.md||Added doc edit link|