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The source code for the website at

Version History

2.1.2 - 8/30/2021

  • Package updates.

2.1.1 - 6/30/2021

  • Server browser includes game version for olmod 0.4.1 and later.
  • End game packets will better rewrite the game's history if it missed anything while it was live.
  • Fixed memory leak.
  • Fixed bug when searching for nothing.
  • Fixed encoding bugs.

2.1.0 - 3/26/2020

  • Updated archive list with better pagination.
  • Added search to archive list.
  • Archived games now show damage taken totals and time in game.
  • Game settings now appear on the game page.
  • Live updates can be disabled.
  • New summary page that shows all games and servers in a simple table.
  • Copy button extended to the server list.
  • New game browser API for future olmod usage.
  • Servers seen more than 5 minutes ago are now considered "old", instead of 1 hour ago.
  • Fixed bug causing games in lobby to not update when they have been started.
  • Fixed bug causing games to appear like they had 24 hours remaining in recent versions of Chrome.
  • Fixed bug with some meta tags.

2.0.3 - 1/28/2020

  • Onboarding update with current information about olmod and how to play.
  • Added IP address and copy button to games where joining is possible.
  • Fixed bugs with unofficial game modes.
  • Add minification and combination of CSS & JS files.

2.0.2 - 12/10/2019

  • Update server list API to not draw from the database.
  • Other fixes to server list API.
  • Remove active API.

2.0.1 - 11/19/2019

  • Active lobbys are now shown with number of players and max players.
  • Archive now displays the initial page in local time like the rest of the pages.
  • Players who took damage but did not record another start are removed from the damage grid.
  • Fixed timeago implementation.
  • Added more HTML encoding to server and map names.
  • Fixed non-existent game IDs crashing instead of
  • Fixed bug with completed games linking to an invalid page.
  • Replaced original websocket implementation with express-ws.

2.0.0 - 11/14/2019

  • Stats are now tracked and displayed in real time using websockets.
  • Support for CTF and Monsterball.
  • New archived games list.
  • New completed game API.
  • Backend website improvements.

1.1.0 - 6/30/2019

  • Save end game stats received from olproxy to the database.
  • Update appsettings.json with the "signOff" parameter.

1.0.3 - 4/30/2019

  • Fix bug with HTML encoding.
  • Fix bug when mode hasn't been set yet.
  • Update links.
  • Add SSL.

1.0.2 - 3/17/2019

  • Use database for backend server list persistence.
  • Add "online" querystring to toggle a server's visibility.
  • Move old servers to the bottom of the list.
  • Add Server Setup and Links pages.
  • Add links to the map being played.
  • Filter out servers that are missing key information.

1.0.1 - 3/2/2019

  • HTML encode all externally provided data.

1.0.0 - 3/2/2019

Initial Version


An Overload game tracker for servers running olmod.



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