Welcome to the OWL Wiki - this page for now is mostly to explain how different concepts in OWL work, usually based on questions users had.
OWL is a convenience/productivity-oriented library on top of OptiX 7.x, and aims at making it easier to write OptiX programs
by taking over responsibility for some of the more challenging topics like efficient host/device communication,
textures, launch parameters, acceleration structure construction, multi-device rendering, etc, thus allowing
the user focus on what he should be focussing on (the RTX closest-hit, any-hit, ray-gen, etc programs that implement
the actual ray tracer he or she wants to write).
For an overview over what OWL is, please see this overview page of What is OWL?