[ABANDONED, see https://github.com/ozkriff/zoc] Turn-based strategy game written in Rust using GLFW 3 and OpenGL
Rust
Switch branches/tags
Nothing to show
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
src
.gitignore
.travis.yml
Cargo.toml
LICENSE
README.rst

README.rst

Marauder

Status

[ABANDONED, see https://github.com/ozkriff/zoc.]

travis-img

Overview

Marauder is turn-based post-apocalyptic hexagonal strategy game written in Rust.

screenshot

Building

See .travis.yml.

Latest rust-nightly is required.

Compile Marauder:

cargo build

Models, textures, sounds, etc are stored in separate repo. Marauder expects them in 'target/data' directory.

Download to 'data' directory:

git clone --depth=1 https://github.com/ozkriff/marauder-data target/data

Run Marauder:

cargo run

How to Play

  • Use arrows or WASD to move camera and '-'/'+' to zoom;
  • Hold RMB to rotate camera;
  • Press 'u' to create new unit in current tile;
  • Click on friendly unit to select it;
  • Click on enemy unit to attack it with selected unit;
  • Click on tile to move selected unit there;
  • Press 't' to end turn;

Contribute

Feel free to report bugs and patches using GitHub's pull requests system on ozkriff/marauder. Any feedback would be much appreciated!

License

Marauder is licensed under the MIT license (see the "LICENSE" file).