Zemeroth is a turn-based hexagonal tactical game written in Rust.
Support: patreon.com/ozkriff
News: @ozkriff on twitter | ozkriff.games | facebook | devlog on imgur
You can play an online WebAssembly version of Zemeroth at ozkriff.itch.io/zemeroth
Precompiled binaries for Linux, Windows and macOS: github.com/ozkriff/zemeroth/releases
youtube.com/c/andreylesnikov/videos
The initial vision of the project is:
- Random-based skirmish-level digital tabletop game;
- Single player only;
- 3-6 fighters under player’s control;
- Small unscrollable maps;
- Relatively short game session (under an hour);
- Simple vector 2d graphics with just 3-5 sprites per unit;
- Reaction attacks and action’s interruption;
- Highly dynamic (lots of small unit moves as a side effect of other events);
- Intentionally stupid and predictable AI;
-
Phase One: Linear Campaign Mode
An extended prototype focused just on tactical battles.
- v0.4
- Basic gameplay with reaction attacks
- Minimal text-based GUI
- Basic agent abilities: jumps, bombs, dashes, etc
- v0.5
- v0.6
- GUI icons (#276)
- Sound & Music (#221)
- Reduce text overlapping (#214)
- Move back after a successful dodge (#117)
- Easing (#26)
- Path selection (#280, #219)
- Intermediate bosses
- Main boss
- Neutral agents (#393)
- Weight component (#291)
- Basic inventory system: slots for artifacts
- Ranged units
- More agent types
- More passive abilities that allow agents to make actions during enemy's turn (#354)
- More complex multieffect abilities/actions
- Guide (#451)
- Save/load (#28)
- Android version
- v0.4
-
Phase Two: Strategy Mode
A not-so-linear strategic layer will be added on top of tactical battles. Simple non-linear story and meta-gameplay.
- Global map
- Dialog system
- Quest system
- NPC/Agent/Masters system
Tactical battle mechanics are mostly inspired by these games:
- ENYO
- Hoplite
- Into the Breach
- Banner Saga (Survival Mode)
- Auro
- Minos Strategos
- Battle Brothers
Install all ggez's system dependencies.
# Clone this repo
git clone https://github.com/ozkriff/zemeroth
cd zemeroth
# Assets are stored in a separate repo.
# Zemeroth expects them to be in `assets` directory.
git clone https://github.com/ozkriff/zemeroth_assets assets
# Compile a release version (debug builds give low FPS at the moment)
cargo build --release
# Run it
cargo run --release
cargo install cargo-web
./utils/wasm/build.sh
cargo web start
Then open http://localhost:8000
in your browser.
The WASM version of the game uses not-fl3/good-web-game:
Note that good-web-game is not really GGEZ's backend, but a separate web-targeted engine with a similar API that @not-fl3 uses for his prototypes.
Zemeroth uses good-web-game for its web version as a quick-n-dirty immediate solution until a proper WASM support arrives to GGEZ (there're no plans of making good-web-game some kind of official GGEZ backend).
The currently implemented subset of GGEZ API is quite limited and while it may be used for something else that Zemeroth, it will probably require a lot of work to do (contributions are welcome ;) ).
The key external dependency of Zemeroth is ggez game engine.
This repo contains a bunch of helper crates:
- zcomponents is a simple component storage
- ggwp-zgui is a simple and opinionated ggez-based GUI library
- ggwp-zscene is a simple scene and declarative animation manager
If you want to help take a look at issues with help-wanted
label attached:
github.com/ozkriff/zemeroth/labels/help-wanted
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Zemeroth is distributed under the terms of both the MIT license and the Apache License (Version 2.0). See LICENSE-APACHE and LICENSE-MIT for details.
Zemeroth's text logo is based on the "Old London" font by Dieter Steffmann.