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Movement preview #219

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ozkriff opened this Issue Feb 24, 2018 · 1 comment

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ozkriff commented Feb 24, 2018

image

Atm, you can see all available tiles and when you click at any of them - movement starts immediately.
This feature requires some transitional game state - you click on a tile, a path is displayed, then you confirm the action and only then movement starts.

#280 is a task about cycling through possible paths.

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ozkriff commented Feb 2, 2019

I notice that when walking next to an enemy, they can attack. A few times, my character walked past an enemy when there was a route of the same length that would have avoided the dangerous hex. Some logic to avoid that would be nice!

(from https://www.reddit.com/r/rust/comments/ale980/a_wasm_version_of_my_tactical_game_zemeroth_is)

@ozkriff ozkriff added this to To do in v0.6 via automation Feb 2, 2019

@ozkriff ozkriff removed this from To do in v0.5 Feb 2, 2019

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