Load sprites from sprites.ron file - #486
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debris wants to merge 1 commit into
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rebased on latest master |
debris
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Jun 11, 2019
| const BLOOD_SPRITE_DURATION: i32 = 6; | ||
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| lazy_static! { | ||
| static ref SPRITES: HashMap<String, SpriteInfo> = ron::de::from_str(include_str!("../../../assets/sprites.ron")) |
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include_str! loads file at compile time whereas utils::deserialize_from_file does it during runtime. Which one would you like to use?
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I definitely prefer not having any global variables, even for config-like stuff. So yeah, it should be loaded at runtime and stored as a new field in the BattleView struct I guess.
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FYI: I've started implementing what I've written above on top of your commits.
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requires: ozkriff/zemeroth_assets#5