Main features of this release are:
- renown and fighter upgrades,
- sprite frames and flips,
- and status effect icons.
Read the full devlog post: https://ozkriff.games/2019-09-21--devlog-zemeroth-v0-6
or watch the video version: https://youtu.be/6tZByt4LBlU
Closed issues: https://github.com/ozkriff/zemeroth/projects/3
Main features of this release are: migration to ggez, web version, itch.io page, campaign mode, AI improvements, visual updates, and tests.
Closed issues: https://github.com/ozkriff/zemeroth/projects/2
- New units: alchemist, hammerman, imp_bomber, imp_summoner, imp_toxic
- New objects: bomb, bomb_fire, bomb_poison, poison_cloud, fire
- Active abilities: Knockback, Club, Jump, Poison, Bomb, BombFire, BombPoison,
Summon, Dash, Rage, Heal
- Auxiliary abilities: Explode, ExplodeFire, ExplodePoison, Vanish
- Passive abilities: HeavyImpact, PoisonAttack, Regenerate, Burn, Poison
- New effects: Create, Vanish, Stun, Heal, Knockback, Fly off, Throw
- Lasting effects: Poison, Stun
- New components: Abilities, PassiveAbilities, Effects, Schedule
Random 'rocks' tiles + some bugfixes.
A lot of small fixes and internal technical changes.