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Косяк проявляется только для границы тени, идущей ровно по оси Y. Черт с ним, пока отложу.
The problem happens only with -PI/2 (-Y axis). Laying this aside for now.
fov.rs: Added test for #149
Added simple test for this: https://github.com/ozkriff/zoc/tree/WIP_149_bad_fov
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