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Roads #152

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ozkriff opened this issue Jan 4, 2016 · 6 comments
Closed

Roads #152

ozkriff opened this issue Jan 4, 2016 · 6 comments
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@ozkriff
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@ozkriff ozkriff commented Jan 4, 2016

@ozkriff ozkriff added the t-feature label Jan 4, 2016
@ozkriff ozkriff mentioned this issue Feb 8, 2016
34 of 85 tasks complete
@ozkriff
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@ozkriff ozkriff commented Mar 20, 2016

Закончил с мортирами и стрельбой с закрытых позиций. Теперь приступаю к дорогам :)

Смайлики работают, клево.


Finished mortars logic, moving to roads. (Emoji works, yay!)

@ozkriff
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@ozkriff ozkriff commented Mar 28, 2016

Дело идет.


Work in progress.

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@ozkriff ozkriff commented Apr 10, 2016

я тут на полторы недели из работы выбыл, но вот, кое-что опять движется:


Some more progress:

@ozkriff ozkriff removed the s-in-progress label Apr 14, 2016
@ozkriff ozkriff added the s-active label Jun 11, 2016
ozkriff added a commit to ozkriff/zoc_assets that referenced this issue Jul 31, 2016
@ozkriff
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@ozkriff ozkriff commented Jul 31, 2016

Восстановил старые патчи и затолкал их в https://github.com/ozkriff/zoc/tree/WIP_152_roads.


Recovered old experiments and put them into https://github.com/ozkriff/zoc/tree/WIP_152_roads branch.

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@ozkriff ozkriff commented Jul 31, 2016

Чуть более интересная карта / Slightly more interesting map

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@ozkriff ozkriff commented Aug 1, 2016

Причесал немного, поигрался с ценами передвижения, с виду все прилично работает. Сам код уродский, но пока пойдет. Пора запихивать в мастер)


Fixed MPs, added some trees. Looks like it works. Code is a little bit ugly, but it's time to merge into master)

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