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Roadmap: Extended tactical mode prototype #159

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ozkriff opened this Issue Feb 1, 2016 · 0 comments

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@ozkriff
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ozkriff commented Feb 1, 2016

  • model basic vehicles
    • light tank
    • medium tank
    • heavy tank
    • Mammoth tank (#110)
    • self propelled gun
    • truck
    • jeep
    • helicopter (#111)
    • ship
    • armoured personnel carrier
    • armored car
    • AA gun
    • train (#180)
  • remodel infantry guy
  • set up the rig for infantry
  • bake static stances with guns
    • rifle
    • assault rifle
    • anti-tank rifle
    • rocket launcher
    • mortar (#150)
    • flamethrower
    • sniper
    • scout
    • light machine-gun
    • light field gun
    • field gun
    • heavy field gun
    • heavy machine-gun
  • buildings (#21)
  • slot system (#162)
  • port to GFX (#183)
  • roads (#152)
  • vehicles should not stop from light reaction fire (#191)
  • control sectors & end game conditions (#124)
  • water & bridges (#204)
  • smokescreen (#160)
  • helicopters (#111)
  • reinforcements (#208)
  • wreckages (#247)
  • towing (#161)
  • partial damage for vehicles (#233)
  • component system - unification of Units, Objects, Sectors, etc
  • multiple weapons per unit
  • remove random rotation of map objects (TODO: оформи задачу. в смысле что поворот должен основываться на координатах клетки и слота, а не случайный от времени)
  • split the reinforcements popup into groups (#267)
  • upload all .blend files to a separate repo (#13) (zoc_assets_src)
  • script to convert these .blend files into .obj/.png
  • AA guns (#226)
  • manpads (#227)
  • fix battle math (#35)
  • deployment phase (#56)
  • hills (#151)
  • terrain models
    • redraw trees (#24)
    • trenches
    • light fortifications
    • swamp
    • tallgrass / bushes
    • rocks
    • barbed wire
    • railroad
    • forest path
    • wide bridge
    • narrow bridge
  • dead bodies
  • shell craters
  • additional visibility level - ?
  • helicopter crashes
  • warships
  • warplanes
  • minefields
  • ammunition?
  • replays
  • networking
  • write game guide (#219)
  • investigate the possibility of porting to Amethyst engine
  • (?) port to Amethyst engine
  • focus camera on event (#68)
  • rework gui
  • shadows
  • skeletal animations
  • particle systems
  • city streets (#163)

@ozkriff ozkriff removed the s-in-progress label Apr 14, 2016

@ozkriff ozkriff added the s-active label Jun 11, 2016

@ozkriff ozkriff changed the title from Extended tactical mode prototype to Roadmap: Extended tactical mode prototype Aug 19, 2016

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