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Wreckages #247

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ozkriff opened this issue Nov 12, 2016 · 3 comments
Closed

Wreckages #247

ozkriff opened this issue Nov 12, 2016 · 3 comments
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@ozkriff
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@ozkriff ozkriff commented Nov 12, 2016

Real life example:

wrecked tank

BA2 example:

image

@ozkriff
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@ozkriff ozkriff commented Nov 14, 2016

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@ozkriff ozkriff commented Nov 16, 2016

@ozkriff ozkriff changed the title Wrecks Wreckages Nov 16, 2016
ozkriff added a commit that referenced this issue Nov 16, 2016
ozkriff added a commit that referenced this issue Nov 16, 2016
@ozkriff ozkriff closed this Nov 16, 2016
@ozkriff ozkriff mentioned this issue Nov 16, 2016
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@ozkriff
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@ozkriff ozkriff commented Nov 17, 2016

Пока нет никакой компонентной системы решил просто в структуру Unit вклячить поле is_alive и кучу проверок по всему коду. Потом, когда появятся компоненты, надо будет завести компонент "мозг" (?) и передать ему функционал этого поля + все управление.

Было бы хорошо еще реализовать дым/огонь для этих обломков, что бы понятнее было что это, но это уже после реализации систем частиц.


It will be awesome to implement smoke and fire for wreckages (as in BA2 example) but right now ZoC doesn't have particle system so I'll do it later.

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