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Letv Le 1s, Andoid 6.0, Opengl ES 3.1, MTK6795
The text was updated successfully, but these errors were encountered:
This is how it looks on this phone after the firmware update:
wow.. z-fighting? bad vertex indices? something else?
Sorry, something went wrong.
I'll try to update main deps and build a new apk in a few days. Maybe it'll go away on its own? :)
Changing a precision solves problem:
Ok, so we need to set highp in fragment shader only.
#248: Hardcoded shader headers and defined precision for fragment sha…
Done in https://github.com/ozkriff/zoc/tree/WIP_248_glsl_es_precision
@shmutalov Can you check if it still works on your phone?
@ozkriff works as expected. No problems with Z-buffer )
ozkriff/zoc#248: Removed shader headers
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