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oUF_Fader fades the desired unitframe based on conditions.
Remember to set the plug-in as an optional dependency for the layout
-- Fade if the unit is casting or not self.FadeCasting = true -- Fade if the player is in combat or not self.FadeCombat = true -- Fade if unit has a target or not self.FadeTarget = true -- Fade if the unit has full health or not self.FadeHealth = true -- Fade if the unit has full power or not (no power for DK/Warrior/Bear) self.FadePower = true -- Fade if the unit is hovered by the mouse or not (only applies to frames) self.FadeHover = true -- If you prefer smooth fading, set this value to the number of seconds to fade. -- Don't set if you prefer instant fading. self.FadeSmooth = 0.5 -- Faded-out alpha, default is 0.3 self.FadeMinAlpha = 0 -- Faded-in alpha, default is 1 self.FadeMaxAlpha = 0.8