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Duality Game Engine game jam entry - Never Stop Moving
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Backup
Data/MazeGenerator
Plugins
Source
AdamsLair.WinForms.dll
AdamsLair.WinForms.pdb
AdamsLair.WinForms.xml
Aga.Controls.dll
Aga.Controls.pdb
AppData.dat
DDoc.chm
DefaultUserData.dat
DesignTimeData.dat
Duality.dll
Duality.pdb
Duality.xml
DualityEditor.exe
DualityEditor.exe.config
DualityEditor.pdb
DualityEditor.xml
DualityLauncher.exe
DualityLauncher.exe.config
DualityLauncher.pdb
DualityPrimitives.XML
DualityPrimitives.dll
DualityPrimitives.pdb
DualityUpdater.exe
EditorUserData.xml
FarseerDuality.dll
FarseerDuality.pdb
FarseerDuality.xml
Microsoft.Web.XmlTransform.dll
NVorbis.XML
NVorbis.dll
NuGet.Core.dll
OpenAL32.dll
OpenTK.GLControl.dll
OpenTK.GLControl.xml
OpenTK.dll
OpenTK.dll.config
OpenTK.pdb
OpenTK.xml
PackageConfig.xml
PopupControl.dll
PopupControl.pdb
README.md
VistaBridgeLibrary.dll
WeifenLuo.WinFormsUI.Docking.dll
WeifenLuo.WinFormsUI.Docking.pdb
Windows7.DesktopIntegration.dll
logfile.txt
logfile_editor.txt
logfile_editor_prev.txt
perflog.txt
perflog_editor.txt

README.md

Run Barb, Run!

The game begins with a randomly generated maze with the player in the top left and the monster in the bottom right. The objective is to stay alive until the time runs out.

If the player stays still, their health falls rapidly, so keep moving (Never Stop Moving). The monster is hunting the player and constantly moving towards them and unfortunately for the player... the monster is pretty fast.

At any time, the player can regenerate the maze but it comes with with a cost against the player's health. If you run out of health or run into the monster, you lose. Stay alive and win!

Controls:

WASD or arrows controls the player

Space bar regenerates the maze

Credits:

Backgrounds: http://bevouliin.com

Music: http://opengameart.org/users/matthewpablo

Hero: http://opengameart.org/users/tokka

Monster: http://musztardasarepska.pl/wgdown/

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